public float upperRotLimit; //same, but other way private void Awake() { manager = GameObject.FindGameObjectWithTag("MinigameManager").GetComponent <MissileMadness>(); missile = GetComponent <Rigidbody2D>(); lockOnRange = GetComponent <CircleCollider2D>(); player = null; }
private void Awake() { manager = GetComponent <MissileMadness>(); switch (manager.Difficulty) { case MissileMadness.Difficulties.Default: spawnDelay = 5; break; case MissileMadness.Difficulties.Easy: spawnDelay = 3; break; case MissileMadness.Difficulties.Normal: spawnDelay = 5; break; case MissileMadness.Difficulties.Hard: spawnDelay = 10; break; } }
private void Awake() { manager = GameObject.FindGameObjectWithTag("MinigameManager").GetComponent <MissileMadness>(); spawner = GameObject.FindGameObjectWithTag("MinigameManager").GetComponent <ItemSpawner>(); }
private void Awake() { manager = GetComponent <MissileMadness>(); }