Пример #1
0
    public float upperRotLimit;     //same, but other way

    private void Awake()
    {
        manager     = GameObject.FindGameObjectWithTag("MinigameManager").GetComponent <MissileMadness>();
        missile     = GetComponent <Rigidbody2D>();
        lockOnRange = GetComponent <CircleCollider2D>();

        player = null;
    }
Пример #2
0
    private void Awake()
    {
        manager = GetComponent <MissileMadness>();

        switch (manager.Difficulty)
        {
        case MissileMadness.Difficulties.Default:
            spawnDelay = 5;
            break;

        case MissileMadness.Difficulties.Easy:
            spawnDelay = 3;
            break;

        case MissileMadness.Difficulties.Normal:
            spawnDelay = 5;
            break;

        case MissileMadness.Difficulties.Hard:
            spawnDelay = 10;
            break;
        }
    }
Пример #3
0
 private void Awake()
 {
     manager = GameObject.FindGameObjectWithTag("MinigameManager").GetComponent <MissileMadness>();
     spawner = GameObject.FindGameObjectWithTag("MinigameManager").GetComponent <ItemSpawner>();
 }
Пример #4
0
 private void Awake()
 {
     manager = GetComponent <MissileMadness>();
 }