public static void GameOnOnGameLoad() { enemySpawn = ObjectManager.Get <Obj_SpawnPoint>().FirstOrDefault(x => x.IsEnemy); Q = new Spell(SpellSlot.Q); E = new Spell(SpellSlot.E); W = new Spell(SpellSlot.W); R = new Spell(SpellSlot.R); Config = MainMenu.AddMenu("OneKeyToWin AIO", "OneKeyToWin_AIO" + ObjectManager.Player.ChampionName); #region MENU ABOUT OKTW Config.Add("debug", new CheckBox("Debug", false)); Config.Add("debugChat", new CheckBox("Debug Chat", false)); Config.Add("print", new CheckBox("OKTW NEWS in chat")); #endregion Config.Add("AIOmode", new Slider("AIO mode (0 : Util & Champ | 1 : Only Champ | 2 : Only Util)", 0, 0, 2)); AIOmode = getSliderItem("AIOmode"); Config.Add("PredictionMODE", new Slider("Prediction MODE (0 : Common Pred | 1 : OKTW© PREDICTION | 2 : SPrediction | 3 : SDK)", 0, 0, 3)); Config.Add("HitChance", new Slider("AIO mode (0 : Very High | 1 : High | 2 : Medium)", 0, 0, 2)); Config.Add("debugPred", new CheckBox("Draw Aiming OKTW© PREDICTION", false)); Config.Add("harassLaneclear", new CheckBox("Skill-Harass in lane clear")); if (getSliderItem("PredictionMODE") == 2) { SPrediction.Prediction.Initialize(Config); SPredictionLoad = true; } else { Config.AddLabel("SPREDICTION NOT LOADED"); } if (AIOmode != 2) { Config.Add("supportMode", new CheckBox("Support Mode", false)); Config.Add("comboDisableMode", new CheckBox("Disable auto-attack in combo mode", false)); Config.Add("manaDisable", new CheckBox("Disable mana manager in combo")); Config.Add("collAA", new CheckBox("Disable auto-attack if Yasuo wall collision")); #region LOAD CHAMPIONS switch (Player.ChampionName) { case "Anivia": PortAIO.Champion.Anivia.Anivia.LoadOKTW(); break; case "Annie": PortAIO.Champion.Annie.Program.LoadOKTW(); break; case "Ashe": PortAIO.Champion.Ashe.Program.LoadOKTW(); break; case "Braum": PortAIO.Champion.Braum.Program.LoadOKTW(); break; case "Caitlyn": new Caitlyn().LoadOKTW(); break; case "Ekko": PortAIO.Champion.Ekko.Program.LoadOKTW(); break; case "Ezreal": Ezreal.LoadOKTW(); break; case "Graves": Graves.LoadOKTW(); break; case "Jayce": OneKeyToWin_AIO_Sebby.Champions.Jayce.LoadOKTW(); break; case "Jinx": Jinx.LoadOKTW(); break; case "Karthus": Karthus.LoadOKTW(); break; case "MissFortune": MissFortune.LoadOKTW(); break; case "Malzahar": Malzahar.LoadOKTW(); break; case "Orianna": Orianna.LoadOKTW(); break; case "Sivir": Sivir.LoadOKTW(); break; case "Twitch": Twitch.LoadOKTW(); break; case "Syndra": Syndra.LoadOKTW(); break; case "Velkoz": Velkoz.LoadOKTW(); break; case "Xerath": Xerath.LoadOKTW(); break; case "Swain": Swain.LoadOKTW(); break; case "Urgot": Urgot.LoadOKTW(); break; case "Ahri": Ahri.LoadOKTW(); break; case "Thresh": Thresh.LoadOKTW(); break; case "Brand": Brand.LoadOKTW(); break; case "Blitzcrank": Blitzcrank.LoadOKTW(); break; case "Corki": Corki.LoadOKTW(); break; case "Darius": Darius.LoadOKTW(); break; case "Evelynn": OneKeyToWin_AIO_Sebby.Champions.Evelynn.LoadOKTW(); break; case "Jhin": Jhin.LoadOKTW(); break; case "Kindred": Kindred.LoadOKTW(); break; case "KogMaw": OneKeyToWin_AIO_Sebby.KogMaw.LoadOKTW(); break; case "Lux": Lux.LoadOKTW(); break; case "Morgana": Morgana.LoadOKTW(); break; case "Quinn": Quinn.LoadOKTW(); break; case "TwistedFate": OneKeyToWin_AIO_Sebby.Champions.TwistedFate.LoadOKTW(); break; } } #endregion foreach (var hero in HeroManager.Enemies) { if (hero.IsEnemy && hero.Team != Player.Team) { Enemies.Add(hero); if (IsJungler(hero)) { jungler = hero; } } } foreach (var hero in HeroManager.Allies) { if (hero.IsAlly && hero.Team == Player.Team) { Allies.Add(hero); } } if (AIOmode != 1) { new OKTWward().LoadOKTW(); new OKTWtracker().LoadOKTW(); } Game.OnUpdate += OnUpdate; Orbwalker.OnPreAttack += Orbwalking_BeforeAttack; Drawing.OnDraw += OnDraw; }
public static void GameOnOnGameLoad() { enemySpawn = ObjectManager.Get <Obj_SpawnPoint>().FirstOrDefault(x => x.IsEnemy); Q = new Spell(SpellSlot.Q); E = new Spell(SpellSlot.E); W = new Spell(SpellSlot.W); R = new Spell(SpellSlot.R); Config = MainMenu.AddMenu("一键制胜 合集", "OneKeyToWin_AIO" + ObjectManager.Player.ChampionName); #region MENU ABOUT OKTW Config.Add("debug", new CheckBox("调试", false)); Config.Add("debugChat", new CheckBox("调试信息", false)); Config.Add("print", new CheckBox("OKTW更新信息")); #endregion Config.Add("AIOmode", new Slider("合集模式 (0 : 功能集 & 英雄 | 1 : 只载入英雄 | 2 : 只载入功能集)", 0, 0, 2)); AIOmode = getSliderItem("AIOmode"); Config.Add("PredictionMODE", new Slider("预判库 (0 : 库预判 | 1 : OKTW© 预判 | 2 : S预判)", 0, 0, 2)); Config.Add("HitChance", new Slider("AIO 预判模式 (0 : 非常高 | 1 : 高 | 2 : 中)", 0, 0, 2)); Config.Add("debugPred", new CheckBox("显示 瞄准OKTW©预判", false)); Config.Add("harassLaneclear", new CheckBox("清线时技能骚扰")); if (getSliderItem("PredictionMODE") == 2) { SPrediction.Prediction.Initialize(Config); SPredictionLoad = true; } else { Config.AddLabel("S预判未加载"); } if (AIOmode != 2) { Config.Add("supportMode", new CheckBox("辅助模式", false)); Config.Add("comboDisableMode", new CheckBox("连招屏蔽普攻", false)); Config.Add("manaDisable", new CheckBox("连招时无视蓝量控制器")); Config.Add("collAA", new CheckBox("面对亚索风墙停止普攻")); #region LOAD CHAMPIONS switch (Player.ChampionName) { case "Anivia": PortAIO.Champion.Anivia.Anivia.LoadOKTW(); break; case "Annie": PortAIO.Champion.Annie.Program.LoadOKTW(); break; case "Ashe": PortAIO.Champion.Ashe.Program.LoadOKTW(); break; case "Braum": PortAIO.Champion.Braum.Program.LoadOKTW(); break; case "Caitlyn": new Caitlyn().LoadOKTW(); break; case "Ekko": PortAIO.Champion.Ekko.Program.LoadOKTW(); break; case "Ezreal": Ezreal.LoadOKTW(); break; case "Graves": Graves.LoadOKTW(); break; case "Jayce": OneKeyToWin_AIO_Sebby.Champions.Jayce.LoadOKTW(); break; case "Jinx": Jinx.LoadOKTW(); break; case "Karthus": Karthus.LoadOKTW(); break; case "MissFortune": MissFortune.LoadOKTW(); break; case "Malzahar": Malzahar.LoadOKTW(); break; case "Orianna": Orianna.LoadOKTW(); break; case "Sivir": Sivir.LoadOKTW(); break; case "Twitch": Twitch.LoadOKTW(); break; case "Syndra": Syndra.LoadOKTW(); break; case "Velkoz": Velkoz.LoadOKTW(); break; case "Xerath": Xerath.LoadOKTW(); break; case "Swain": Swain.LoadOKTW(); break; case "Urgot": Urgot.LoadOKTW(); break; case "Ahri": Ahri.LoadOKTW(); break; case "Thresh": Thresh.LoadOKTW(); break; case "Brand": Brand.LoadOKTW(); break; case "Blitzcrank": Blitzcrank.LoadOKTW(); break; case "Corki": Corki.LoadOKTW(); break; case "Darius": Darius.LoadOKTW(); break; case "Evelynn": OneKeyToWin_AIO_Sebby.Champions.Evelynn.LoadOKTW(); break; case "Jhin": Jhin.LoadOKTW(); break; case "Kindred": Kindred.LoadOKTW(); break; case "KogMaw": OneKeyToWin_AIO_Sebby.KogMaw.LoadOKTW(); break; case "Lux": Lux.LoadOKTW(); break; case "Morgana": Morgana.LoadOKTW(); break; case "Quinn": Quinn.LoadOKTW(); break; case "TwistedFate": OneKeyToWin_AIO_Sebby.Champions.TwistedFate.LoadOKTW(); break; } } #endregion foreach (var hero in HeroManager.Enemies) { if (hero.IsEnemy && hero.Team != Player.Team) { Enemies.Add(hero); if (IsJungler(hero)) { jungler = hero; } } } foreach (var hero in HeroManager.Allies) { if (hero.IsAlly && hero.Team == Player.Team) { Allies.Add(hero); } } if (AIOmode != 1) { new OKTWward().LoadOKTW(); new OKTWtracker().LoadOKTW(); } Game.OnUpdate += OnUpdate; Orbwalker.OnPreAttack += Orbwalking_BeforeAttack; Drawing.OnDraw += OnDraw; }
private static void InitChampions() { if (!SuppoetChampions.Contains(herosName)) { Chat.Print("Flowers' ADC Series" + "[" + herosName + "]: Not Support!"); return; } MyMenuExtensions.myMenu = Menu.AddMenu("Flowers' ADC Series: " + herosName); MyMenuExtensions.ComboMenu = MyMenuExtensions.myMenu.AddSubMenu(":: Combo Settings"); MyMenuExtensions.HarassMenu = MyMenuExtensions.myMenu.AddSubMenu(":: Harass Settings"); MyMenuExtensions.LaneClearMenu = MyMenuExtensions.myMenu.AddSubMenu(":: LaneClear Settings"); MyMenuExtensions.JungleClearMenu = MyMenuExtensions.myMenu.AddSubMenu(":: JungleClear Settings"); MyMenuExtensions.LastHitMenu = MyMenuExtensions.myMenu.AddSubMenu(":: LastHit Settings"); MyMenuExtensions.FleeMenu = MyMenuExtensions.myMenu.AddSubMenu(":: Flee Settings"); MyMenuExtensions.KillStealMenu = MyMenuExtensions.myMenu.AddSubMenu(":: KillSteal Settings"); MyMenuExtensions.MiscMenu = MyMenuExtensions.myMenu.AddSubMenu(":: Misc Settings"); MyManaManager.AddSpellFarm(MyMenuExtensions.MiscMenu); MyMenuExtensions.DrawMenu = MyMenuExtensions.myMenu.AddSubMenu(":: Drawings Settings"); switch (ObjectManager.Player.ChampionName) { case "Ashe": Ashe.Init(); break; case "Caitlyn": Caitlyn.Init(); break; case "Corki": Corki.Init(); break; case "Draven": Draven.Init(); break; case "Ezreal": Ezreal.Init(); break; case "Graves": Graves.Init(); break; case "Jayce": Jayce.Init(); break; case "Jhin": Jhin.Init(); break; case "Jinx": Jinx.Init(); break; case "Kalista": Kalista.Init(); break; case "Kindred": Kindred.Init(); break; case "KogMaw": KogMaw.Init(); break; case "Lucian": Lucian.Init(); break; case "MissFortune": MissFortune.Init(); break; case "Quinn": Quinn.Init(); break; case "Sivir": Sivir.Init(); break; case "Teemo": Teemo.Init(); break; case "Tristana": Tristana.Init(); break; case "TwistedFate": TwistedFate.Init(); break; case "Twitch": Twitch.Init(); break; case "Urgot": Urgot.Init(); break; case "Varus": Varus.Init(); break; case "Vayne": Vayne.Init(); break; case "Xayah": Xayah.Init(); break; } Chat.Print("Flowers' ADC Series" + "[" + herosName + "]: Init Successful! Made by NightMoon"); }
public static void GameOnOnGameLoad() { enemySpawn = ObjectManager.Get <Obj_SpawnPoint>().FirstOrDefault(x => x.IsEnemy); Q = new Spell(SpellSlot.Q); E = new Spell(SpellSlot.E); W = new Spell(SpellSlot.W); R = new Spell(SpellSlot.R); Config = MainMenu.AddMenu("OneKeyToWin AIO", "OneKeyToWin_AIO" + ObjectManager.Player.ChampionName); #region MENU ABOUT OKTW Config.Add("debug", new CheckBox("Debug", false)); Config.Add("debugChat", new CheckBox("Debug Chat", false)); Config.Add("print", new CheckBox("OKTW NEWS in chat")); #endregion Config.Add("AIOmode", new Slider("AIO mode (0 : Util & Champ | 1 : Only Champ | 2 : Only Util)", 0, 0, 2)); AIOmode = getSliderItem("AIOmode"); if (AIOmode != 2) { if (Player.ChampionName != "MissFortune") { new OktwTs().LoadOKTW(); } } Config.Add("PredictionMODE", new Slider("Prediction MODE (0 : Common Pred | 1 : OKTW© PREDICTION)", 0, 0, 1)); Config.Add("HitChance", new Slider("AIO mode (0 : Very High | 1 : High | 2 : Medium)", 0, 0, 2)); Config.Add("debugPred", new CheckBox("Draw Aiming OKTW© PREDICTION", false)); if (AIOmode != 2) { Config.Add("supportMode", new CheckBox("Support Mode", false)); Config.Add("comboDisableMode", new CheckBox("Disable auto-attack in combo mode", false)); Config.Add("manaDisable", new CheckBox("Disable mana manager in combo")); Config.Add("collAA", new CheckBox("Disable auto-attack if Yasuo wall collision")); #region LOAD CHAMPIONS switch (Player.ChampionName) { case "Anivia": PortAIO.Champion.Anivia.Program.LoadOKTW(); break; case "Annie": PortAIO.Champion.Annie.Program.LoadOKTW(); break; case "Ashe": PortAIO.Champion.Ashe.Program.LoadOKTW(); break; case "Braum": PortAIO.Champion.Braum.Program.LoadOKTW(); break; case "Caitlyn": PortAIO.Champion.Caitlyn.Program.LoadOKTW(); break; case "Ekko": PortAIO.Champion.Ekko.Program.LoadOKTW(); break; case "Ezreal": Ezreal.LoadOKTW(); break; case "Graves": Graves.LoadOKTW(); break; case "Jayce": Jayce.LoadOKTW(); break; case "Jinx": Jinx.LoadOKTW(); break; case "Karthus": Karthus.LoadOKTW(); break; case "MissFortune": MissFortune.LoadOKTW(); break; case "Malzahar": Malzahar.LoadOKTW(); break; case "Orianna": Orianna.LoadOKTW(); break; case "Sivir": Sivir.LoadOKTW(); break; case "Twitch": Twitch.LoadOKTW(); break; case "Syndra": Syndra.LoadOKTW(); break; case "Velkoz": Velkoz.LoadOKTW(); break; case "Xerath": Xerath.LoadOKTW(); break; case "Swain": Swain.LoadOKTW(); break; case "Urgot": Urgot.LoadOKTW(); break; case "Ahri": Ahri.LoadOKTW(); break; case "Thresh": Thresh.LoadOKTW(); break; } } #endregion foreach (var hero in HeroManager.Enemies) { if (hero.IsEnemy && hero.Team != Player.Team) { Enemies.Add(hero); if (IsJungler(hero)) { jungler = hero; } } } foreach (var hero in HeroManager.Allies) { if (hero.IsAlly && hero.Team == Player.Team) { Allies.Add(hero); } } Game.OnUpdate += OnUpdate; Orbwalker.OnPreAttack += Orbwalking_BeforeAttack; Drawing.OnDraw += OnDraw; }