void FixedUpdate() { _stopwatch--; if (_stopwatch < 0f) { _stopwatch = UPDATE_INTERVAL; var targets = MiscUtil.GatherEnemies(TeamComponent.GetObjectTeam(this.gameObject)); lastEnemyScoreTracked = 0; foreach (var target in targets) { if (Vector3.Distance(target.transform.position, this.transform.position) < Moustache.instance.maxRange) { if (!target.body || (target.body.outOfCombat && target.body.outOfDanger)) { continue; } lastEnemyScoreTracked += 1f; if (target.body.isElite) { lastEnemyScoreTracked += Moustache.instance.eliteBonus; } if (target.body.isBoss || target.body.isChampion) { lastEnemyScoreTracked += Moustache.instance.champBonus; } } } body.MarkAllStatsDirty(); } }