static void MenuDoMirrorObjects() { MirrorObjects instance = EditorToolbarLoader.GetInstance <MirrorObjects>(); if (instance != null) { UnityEditor.ProBuilder.EditorUtility.ShowNotification(instance.DoAction().notification); } }
static bool MenuVerifyMirrorObjects() { MirrorObjects instance = EditorToolbarLoader.GetInstance <MirrorObjects>(); return(instance != null && instance.enabled); }