private void validateInstance() { if (_instance != null && _instance != this) { Debug.Log("There was multiple MiraReticle instances in your scene, destroying one"); Destroy(this.gameObject); } else { _instance = this; } }
private void Start() { reticle = GameObject.FindObjectOfType <MiraReticle>(); rend = gameObject.GetComponent <LineRenderer>(); if (rend) { float width = 1 * widthMultiplier * 1 / MiraArController.scaleMultiplier; rend.endWidth = width; rend.startWidth = width; } }