public void changePlace(int sx, int sy, int tx, int ty) { Minons temp = gameBoard[sx, sy]; gameBoard[sx, sy] = null; gameBoard[tx, ty] = temp; }
private void FixedUpdate() { if (gamestate == game_state.battle) { bool AllOneSide = true; int playerID = -1; int count = 0; foreach (Minons m in battleList) { count++; if (playerID == -1) { playerID = m.player; } else if (playerID != m.player) { AllOneSide = false; break; } } if (AllOneSide) { RoundEnd(playerID, count); } foreach (Minons m in battleList) { m.CallBack(0); //m.state = 0; } foreach (Minons m in battleList) { m.CallBack(1); } foreach (Minons m in battleList) { Minons temp = m.deathBehavior(); // m.state = 2; if (temp != null) { deadList.Add(temp); } } battleList = battleList.Except(deadList).ToList(); } }
private void moveBehavior() { if (locked == null) { locked = findTarget(); if (locked == null) { print("game end"); return; } } Ifinrange(); if (inrange == false) { blinkMove(); } }
private Minons findTarget() { Dictionary <Minons, int> distanceList = new Dictionary <Minons, int>(); int i = 0; int j = 0; for (i = 0; i < 5; i++) { for (j = 0; j < 5; j++) { if (gb.gameBoard[i, j] != null) { if (distanceList.ContainsKey(gb.gameBoard[i, j])) { distanceList[gb.gameBoard[i, j]] = getDis(i, j); } else { distanceList.Add(gb.gameBoard[i, j], getDis(i, j)); } } } } int maxDis = 0; Minons maxMinon = null; foreach (KeyValuePair <Minons, int> entry in distanceList) { if (entry.Key.player == this.player) { continue; } if (maxDis < entry.Value) { maxDis = entry.Value; maxMinon = entry.Key; } } maxdistance = maxDis; return(maxMinon); }
private void makeTarget() { locked = findTarget(); }
public void deleBattleList(Minons theMinion) { battleList.Remove(theMinion); gameBoard[theMinion.px, theMinion.py] = null; }
public void addBattleList(Minons theMinion) { battleList.Add(theMinion); gameBoard[theMinion.px, theMinion.py] = theMinion; }