void Attack_Minion(int Damage) { min = chess_map_sc.minions[pos_attack].GetComponent <Minions>(); if (min.myEnermy != this.myEnermy) { When_attack(pos, can_use_a); HP -= min.HP; min.Get_Damage(Damage); } if (HP <= 0) { Die(); } if (Move_fome_skill == false) { Move_after_end_trun(); } Move_fome_skill = false; }