Пример #1
0
    internal void Spawn(Vector3 point)
    {
        int indexMinion = UnityEngine.Random.Range(0, minionsPool.Length);

        GameObject minion_go = Instantiate(minionsPool[indexMinion], point, Quaternion.Euler(Vector3.back));

        var minion = minion_go.GetComponent <MinionController>();

        minionManager.AddMinion(minion);
    }