void Start() { nav = GetComponent <NavMeshAgent>(); inventory = gameObject.GetComponent <MinionInventory>(); chest = GameObject.FindGameObjectWithTag("Chest").GetComponent <MinionInventory>(); chestPosition = GameObject.FindGameObjectWithTag("Chest").transform.position; }
void Awake() { anim = GetComponentInChildren <Animator>(); particle = GetComponentInChildren <ParticleSystem>(); PlayerEventManager.onButtonEvent += Button; chest = GameObject.FindGameObjectWithTag("Chest").GetComponent <MinionInventory>(); }
void Start() { anim = GetComponentInChildren <Animator>(); canvas = GetComponentInChildren <Canvas>(); UIText = canvas.GetComponentInChildren <Text>(); UIText.text = "Initialisation..."; nav = GetComponent <NavMeshAgent>(); inventory = gameObject.GetComponent <MinionInventory>(); chest = GameObject.FindGameObjectWithTag("Chest").GetComponent <MinionInventory>(); chestPosition = GameObject.FindGameObjectWithTag("Chest").transform.position; MouseTarget.onPoseEndEvent += UpdatePatterns; onBlockBuiltEvent += UpdatePatterns; patterns = new List <Pattern>(); }