Пример #1
0
        public void TestProvided_ADLreturned()
        {
            var expected  = "adl";
            var evaluator = new TestCase1.Evaluator();
            var generator = new TestCase1.Generator();
            var applier   = new TestCase1.Applier();
            var algorithm = new MinimaxAverageAlgorithm <TestCase1.State, TestCase1.Move>(evaluator, generator, applier)
            {
                MaxDepth             = int.MaxValue,
                MinLevelAverageDepth = 2,
                MaxLevelAverageDepth = 2
            };
            var sb = new StringBuilder();

            var state = new TestCase1.State(1, 0);
            var move  = algorithm.Calculate(state);

            sb.Append(move.Label);

            state = applier.Apply(state, move);
            move  = algorithm.Calculate(state);
            sb.Append(move.Label);

            state = applier.Apply(state, move);
            move  = algorithm.Calculate(state);
            sb.Append(move.Label);

            var actual = sb.ToString();

            Assert.Equal(expected, actual);
        }
Пример #2
0
        public void MaxLevel1(int depth)
        {
            var evaluator = new TestCase1.Evaluator();
            var generator = new TestCase1.Generator();
            var applier   = new TestCase1.Applier();

            var algorithm1 = new MinimaxAlgorithm <TestCase1.State, TestCase1.Move>(evaluator, generator, applier)
            {
                MaxDepth = depth
            };
            var algorithm2 = new MinimaxAverageAlgorithm <TestCase1.State, TestCase1.Move>(evaluator, generator, applier)
            {
                MaxDepth             = depth,
                MaxLevelAverageDepth = 1,
                MinLevelAverageDepth = 1
            };
            var algorithm3 = new AlphaBetaAlgorithm <TestCase1.State, TestCase1.Move>(evaluator, generator, applier)
            {
                MaxDepth = 1
            };

            var state = new TestCase1.State(0, 0);

            var move1 = algorithm1.Calculate(state);
            var move2 = algorithm2.Calculate(state);
            var move3 = algorithm3.Calculate(state);

            Assert.Equal(move1, move2);
            Assert.Equal(move2, move3);
            Assert.Equal(move3, move1);
        }
Пример #3
0
        private IAlgorithm <ChessRepresentation, BaseMove> GetAlgorithm(Type algorithmType, Type evaluatorType)
        {
            var generator = new MoveGenerator(_mechanism);
            var applier   = new MoveApplier(_mechanism);
            var evaluator = (IEvaluator <ChessRepresentation>)Activator.CreateInstance(evaluatorType, new[] { _mechanism });

            // TODO : A bit hacky, refactor later!
            if (algorithmType == typeof(MinimaxAlgorithm <ChessRepresentation, BaseMove>))
            {
                var minimax = new MinimaxAlgorithm <ChessRepresentation, BaseMove>(evaluator, generator, applier)
                {
                    MaxDepth = (int)numericUpDown1.Value
                };
                return(minimax);
            }

            if (algorithmType == typeof(AlphaBetaAlgorithm <ChessRepresentation, BaseMove>))
            {
                var ab = new AlphaBetaAlgorithm <ChessRepresentation, BaseMove>(evaluator, generator, applier)
                {
                    MaxDepth = (int)numericUpDown1.Value
                };
                return(ab);
            }

            if (algorithmType == typeof(MinimaxAverageAlgorithm <ChessRepresentation, BaseMove>))
            {
                var minimaxAvg = new MinimaxAverageAlgorithm <ChessRepresentation, BaseMove>(evaluator, generator, applier)
                {
                    MaxDepth = (int)numericUpDown1.Value
                };
                return(minimaxAvg);
            }

            if (algorithmType == typeof(GreedyAlgorithm <ChessRepresentation, BaseMove>))
            {
                var greedy = new GreedyAlgorithm <ChessRepresentation, BaseMove>(evaluator, generator, applier);
                return(greedy);
            }

            if (algorithmType == typeof(RandomAlgorithm <ChessRepresentation, BaseMove>))
            {
                var randomAlgorithm = new RandomAlgorithm <ChessRepresentation, BaseMove>(generator);
                return(randomAlgorithm);
            }

            throw new ArgumentOutOfRangeException(nameof(algorithmType));
        }