Пример #1
0
    // ----------------------------------------------------------------------
    /// <summary>
    /// Call event.
    /// </summary>
    /// <param name="_actionType">Event type</param>
    /// <param name="_data">Extra info like "screen tag" for example.</param>
    public static void Call(MinimalPuzzleCallTypes _actionType, object _data = null)
    {
        switch (_actionType)
        {
        // Toggle audio master volume.
        case MinimalPuzzleCallTypes.AudioMasterToggle:
            AudioManager.MasterVolume = (AudioManager.MasterVolume > 0f) ? 0f : 1f;
            break;

        // Quit the game.
        case MinimalPuzzleCallTypes.QuitGame:
            Application.Quit();
            break;

        // Save the game.
        case MinimalPuzzleCallTypes.SaveGame:
            Save();
            break;
        }

        // Send event to listeners.
        if (TriggerEvent != null)
        {
            TriggerEvent(_actionType, _data);
        }
    }
Пример #2
0
    private void OnTriggerEvent(MinimalPuzzleCallTypes _actionType, object _data = null)
    {
        switch (_actionType)
        {
        case MinimalPuzzleCallTypes.ChangeLevel:
            FieldCurrentLevel.text = (MinimalPuzzle2D.CurrentLevel).ToString();
            break;

        case MinimalPuzzleCallTypes.NextLevel:
            MinimalPuzzle2D.CurrentLevel++;
            break;

        case MinimalPuzzleCallTypes.PrevLevel:
            MinimalPuzzle2D.CurrentLevel--;
            break;
        }
    }
Пример #3
0
    private void OnTriggerEvent(MinimalPuzzleCallTypes _actionType, object _data = null)
    {
        switch (_actionType)
        {
        case MinimalPuzzleCallTypes.ShowScreen:
            if (ScreenTag == (string)_data)
            {
                Show();
            }
            break;

        case MinimalPuzzleCallTypes.CloseScreen:
            if (ScreenTag == (string)_data)
            {
                Close();
            }
            break;
        }
    }