public void Create(Sprite _f, Sprite _b, Minigame_Memory _m) { back = _b; front = _f; isFlipped = false; sr = GetComponent <SpriteRenderer>(); mainGame = _m; isClickable = false; }
public void Create(Sprite _f, Sprite _b, Minigame_Memory _m) { back = _b; front = _f; isFlipped = false; sr = GetComponent<SpriteRenderer>(); mainGame = _m; isClickable = false; }