public void Create(Sprite _f, Sprite _b, Minigame_Memory _m)
    {
        back  = _b;
        front = _f;

        isFlipped   = false;
        sr          = GetComponent <SpriteRenderer>();
        mainGame    = _m;
        isClickable = false;
    }
Пример #2
0
    public void Create(Sprite _f, Sprite _b, Minigame_Memory _m)
    {
        back = _b;
        front = _f;

        isFlipped = false;
        sr = GetComponent<SpriteRenderer>();
        mainGame = _m;
        isClickable = false;
    }