// Use this for initialization void Start() { mdb = this.gameObject.GetComponent <MiniGameDefaultBehavior>(); groupInitX = mainGroup.transform.position.x; groupInitY = mainGroup.transform.position.y; for (int i = 0; i < CupList.Count; i++) { GameObject temp = CupList[i]; int randomIndex = Random.Range(i, CupList.Count); CupList[i] = CupList[randomIndex]; CupList[randomIndex] = temp; } for (int a = 0; a < CupList.Count; a++) { ChangeableItem temp = CupList[a].GetComponent <ChangeableItem>(); temp.SendMDB(mdb); if (a < numBadCups) { temp.setBadState(); } } }
// Use this for initialization void Start() { mdb = this.gameObject.GetComponent <MiniGameDefaultBehavior>(); EventManager.StartListening("MiniGameStarted", OnMiniGameStarted); for (int i = 0; i < CupList.Count; i++) { GameObject temp = CupList[i]; int randomIndex = Random.Range(i, CupList.Count); CupList[i] = CupList[randomIndex]; CupList[randomIndex] = temp; } for (int a = 0; a < CupList.Count; a++) { ChangeableItem temp = CupList[a].GetComponent <ChangeableItem>(); temp.SendMDB(mdb); if (a < numBadCups) { temp.setBadState(); } } }
// Use this for initialization void Start() { mdb = this.gameObject.GetComponent <MiniGameDefaultBehavior> (); mouthStep.SetActive(false); faucet = faucetObject.GetComponent <SkeletonGraphic> (); handler = handlerObject.GetComponent <SkeletonGraphic> (); }
// Use this for initialization void Start() { mdb = this.gameObject.GetComponent <MiniGameDefaultBehavior> (); panGraph = panObject.GetComponent <SkeletonGraphic> (); fillObject = oilObjects [fillOBjectIndex]; bottleObject = bottleObjects[fillOBjectIndex]; }
public void SkipIntro() { skipIntroButton.SetActive(false); MiniGameDefaultBehavior mdb = GameObject.FindObjectOfType <MiniGameDefaultBehavior>(); mdb.EndedIntro(); }
// Use this for initialization void Start() { mdb = this.gameObject.GetComponent <MiniGameDefaultBehavior>(); numHolesToTap = numHolesLevel; int holeIndex = Random.Range(0, holes.Count); holes [holeIndex].SetActive(true); }
// Use this for initialization void Start() { mdb = this.gameObject.GetComponent <MiniGameDefaultBehavior>(); //flower1Skeleton = flower1.GetComponent<SkeletonGraphic>(); //flower2Skeleton = flower2.GetComponent<SkeletonGraphic>(); //flower3Skeleton = flower3.GetComponent<SkeletonGraphic>(); potSkeleton = waterPot.GetComponent <SkeletonGraphic>(); for (int i = 0; i < flowers.Count; i++) { flowerReadyStatus.Add(false); flowerWaterStatus.Add(0); } }
// Use this for initialization void Start() { mdb = this.gameObject.GetComponent <MiniGameDefaultBehavior>(); faucetSkeleton = faucetObject.GetComponent <SkeletonGraphic>(); string activeSink = sinkName + (numSinks + 1); faucetSkeleton.Skeleton.SetSkin(activeSink); initialRedutorPos = reducerObject.transform.position.y; tapSizeY = (faucetObject.transform.position.y - initialRedutorPos) / 15; sinkX = sinkGroup.transform.position.x; sinkY = sinkGroup.transform.position.y; }
// Use this for initialization void Start() { mdb = GameObject.FindObjectOfType <MiniGameDefaultBehavior>(); mdb.isTimeGame = false; enemySkeleton = enemyObject.GetComponent <SkeletonGraphic>(); playerSkeleton = playerObject.GetComponent <SkeletonGraphic>(); p1Skeleton = point1.GetComponent <SkeletonGraphic>(); p2Skeleton = point2.GetComponent <SkeletonGraphic>(); p3Skeleton = point3.GetComponent <SkeletonGraphic>(); p4Skeleton = point4.GetComponent <SkeletonGraphic>(); p5Skeleton = point5.GetComponent <SkeletonGraphic>(); EventManager.StartListening("MiniGameStarted", OnMiniGameStarted); }
// Use this for initialization void Start() { mdb = this.gameObject.GetComponent <MiniGameDefaultBehavior> (); spongeInitialPos = sponge.transform.position; }
// Use this for initialization void Start() { mdb = this.gameObject.GetComponent <MiniGameDefaultBehavior>(); speed = -1; EventManager.StartListening("MiniGameStarted", StartHoles); }
// Use this for initialization void Start() { mdb = this.gameObject.GetComponent <MiniGameDefaultBehavior>(); }
public void SendMDB(MiniGameDefaultBehavior m) { mdb = m; }
// Use this for initialization void Start() { mdb = this.gameObject.GetComponent <MiniGameDefaultBehavior>(); valveObject = valves[valveIndex]; }
// Use this for initialization void Start() { mdb = this.gameObject.GetComponent <MiniGameDefaultBehavior>(); cover = covers[boxIndex]; }