public MinesweeperViewModel(MinesweeperModel model) { _model = model; _model.Draw += new EventHandler(Model_OnDraw); _model.PlayerLost += new EventHandler <MinesweeperEventArgs>(Model_OnPlayerLost); _model.Loaded += new EventHandler((x, y) => GenerateTable()); NewGameEasyCommand = new DelegateCommand(param => OnNewGame(6)); NewGameMediumCommand = new DelegateCommand(param => OnNewGame(10)); NewGameHardCommand = new DelegateCommand(param => OnNewGame(16)); LoadGameOpenCommand = new DelegateCommand(async param => { Games = new ObservableCollection <SaveEntry>(await _model.ListGamesAsync()); OnLoadGameOpen(); }); LoadGameCloseCommand = new DelegateCommand( param => SelectedGame != null, // parancs végrehajthatóságának feltétele param => { OnLoadGameClose(SelectedGame.Name); }); SaveGameOpenCommand = new DelegateCommand(async param => { Games = new ObservableCollection <SaveEntry>(await _model.ListGamesAsync()); OnSaveGameOpen(); }); SaveGameCloseCommand = new DelegateCommand( param => NewName.Length > 0, // parancs végrehajthatóságának feltétele param => { OnSaveGameClose(NewName); }); Fields = new ObservableCollection <MinesweeperField>(); GenerateTable(); }
public ActionResult Game() { MinesweeperModel minesweeper = new MinesweeperModel(90); Session["minesweeper"] = minesweeper; return(View(minesweeper)); }
public HomeController(ILogger <HomeController> logger, IDatabase db) // dependency injection { _logger = logger; _mm = new MinesweeperModel(10, 5, 8); // store as a session variable // session variables stored locally in RAM // 5 servers load balanced }
static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); IView view = new MainWindow(); var model = new MinesweeperModel(); var presenter = new MinesweeperPresenter(view, model); }
public Minesweeper() : base() { model = new MinesweeperModel(); this.Text = "Aknakereső"; this.Resize += OnResize; rnd = new Random(); mineCount = originalMineCount; btnArray = new Button[fieldSize.Width, fieldSize.Height]; field = new int[fieldSize.Width, fieldSize.Height]; //1 = mine, 0 = free space timer.Interval = 1000; timer.Tick += new EventHandler(Timer_Tick); Label_Create(); Button_Create(); }
public void initGame() { Random.InitState(System.DateTime.Now.Millisecond); rend = displayObject.GetComponent <Renderer>(); game = new MinesweeperModel(width, height, mineCount); blockWidth = numbers[0].width; blockHeight = numbers[0].height; scaledWidth = width * blockWidth; scaledHeight = height * blockHeight; board = new Texture2D(scaledWidth, scaledHeight); game.getSafeStart(out currentX, out currentY); }
public void Reset() { model = new MinesweeperModel(); field = new int[fieldSize.Width, fieldSize.Height]; for (int i = 0; i < fieldSize.Width; i++) { for (int j = 0; j < fieldSize.Height; j++) { btnArray[i, j].Text = ""; btnArray[i, j].BackColor = (i + j) % 2 == 0 ? Color.FromArgb(170, 215, 81) : Color.FromArgb(162, 209, 73); btnArray[i, j].ForeColor = Color.Black; btnArray[i, j].Enabled = true; } } generate = true; timerCounter = 0; mineCount = originalMineCount; SetText(); }
public MinesweeperPresenter(IView view, MinesweeperModel model) { _view = view; _model = model; _view.SetPresenter(this); _currentDifficultMode = _model.DifficultModes["Test"]; _model.Timer.TimeUpdated += GameTimerUpdate; _model.Timer.SynchronizingObject = (ISynchronizeInvoke)_view; _model.Win += Win; _model.Defeat += Defeat; StartNewGame(this, EventArgs.Empty); _view.StartView(); }
public void Initialize() { _mock = new Mock <IMinesweeperDataAccess>(); _mock.Setup(_mock => _mock.LoadAsync(It.IsAny <string>())).Returns( Task.FromResult(new MinesweeperTable(6)) ); _mock.Setup(_mock => _mock.SaveAsync(It.IsAny <String>(), new MinesweeperTable(6))); _model = new MinesweeperModel(_mock.Object); _mockField = new Field[, ] { { new Field { value = 1, fieldType = FieldType.NOT_BOMB, visible = false, }, new Field { value = -1, fieldType = FieldType.BOMB, visible = false, }, new Field { value = 4, fieldType = FieldType.NOT_BOMB, visible = false, }, new Field { value = -1, fieldType = FieldType.BOMB, visible = false, }, new Field { value = 3, fieldType = FieldType.NOT_BOMB, visible = false, }, new Field { value = 1, fieldType = FieldType.NOT_BOMB, visible = false, }, }, { new Field { value = 2, fieldType = FieldType.NOT_BOMB, visible = false, }, new Field { value = 3, fieldType = FieldType.NOT_BOMB, visible = false, }, new Field { value = -1, fieldType = FieldType.BOMB, visible = false, }, new Field { value = -1, fieldType = FieldType.BOMB, visible = false, }, new Field { value = 3, fieldType = FieldType.NOT_BOMB, visible = false, }, new Field { value = -1, fieldType = FieldType.BOMB, visible = false, }, }, { new Field { value = -1, fieldType = FieldType.BOMB, visible = false, }, new Field { value = 3, fieldType = FieldType.NOT_BOMB, visible = false, }, new Field { value = 3, fieldType = FieldType.NOT_BOMB, visible = false, }, new Field { value = 3, fieldType = FieldType.NOT_BOMB, visible = false, }, new Field { value = 4, fieldType = FieldType.NOT_BOMB, visible = false, }, new Field { value = 2, fieldType = FieldType.NOT_BOMB, visible = false, }, }, { new Field { value = -1, fieldType = FieldType.BOMB, visible = false, }, new Field { value = 3, fieldType = FieldType.NOT_BOMB, visible = false, }, new Field { value = 1, fieldType = FieldType.NOT_BOMB, visible = false, }, new Field { value = -1, fieldType = FieldType.BOMB, visible = false, }, new Field { value = 2, fieldType = FieldType.NOT_BOMB, visible = false, }, new Field { value = -1, fieldType = FieldType.BOMB, visible = false, }, }, { new Field { value = -1, fieldType = FieldType.BOMB, visible = false, }, new Field { value = 2, fieldType = FieldType.NOT_BOMB, visible = false, }, new Field { value = 1, fieldType = FieldType.NOT_BOMB, visible = false, }, new Field { value = 1, fieldType = FieldType.NOT_BOMB, visible = false, }, new Field { value = 2, fieldType = FieldType.NOT_BOMB, visible = false, }, new Field { value = 1, fieldType = FieldType.NOT_BOMB, visible = false, }, }, { new Field { value = 1, fieldType = FieldType.NOT_BOMB, visible = false, }, new Field { value = 1, fieldType = FieldType.NOT_BOMB, visible = false, }, new Field { value = 0, fieldType = FieldType.NOT_BOMB, visible = false, }, new Field { value = 0, fieldType = FieldType.NOT_BOMB, visible = false, }, new Field { value = 0, fieldType = FieldType.NOT_BOMB, visible = false, }, new Field { value = 0, fieldType = FieldType.NOT_BOMB, visible = false, }, }, }; }