/// <summary> /// Notify listeners of dead units and remove from the index. /// </summary> /// <param name="event">Event from the newest ResponseObservation</param> private void DeadUnits(Event @event) { if (@event == null) { return; } foreach (var id in @event.DeadUnits) { if (UnitsSelf.TryGetValue(id, out var deadUnit)) { UnitsSelf.Remove(id); Handler.Handle(Case.UnitDestroyed, deadUnit); } else if (StructuresSelf.TryGetValue(id, out deadUnit)) { StructuresSelf.Remove(id); Handler.Handle(Case.StructureDestroyed, deadUnit); } else if (WorkersSelf.TryGetValue(id, out deadUnit)) { WorkersSelf.Remove(id); Handler.Handle(Case.WorkerDestroyed, deadUnit); } else if (UnitsEnemy.TryGetValue(id, out deadUnit)) { UnitsEnemy.Remove(id); Handler.Handle(Case.UnitAddedEnemy, deadUnit); } else if (StructureEnemy.TryGetValue(id, out deadUnit)) { StructureEnemy.Remove(id); Handler.Handle(Case.StructureAddedEnemy, deadUnit); } else if (WorkersEnemy.TryGetValue(id, out deadUnit)) { WorkersEnemy.Remove(id); Handler.Handle(Case.WorkerAddedEnemy, deadUnit); } else if (MineralFields.TryGetValue(id, out deadUnit)) { MineralFields.Remove(id); foreach (var c in Colonies) { if (c.Minerals.Remove(deadUnit)) { break; } } Handler.Handle(Case.MineralDepleted, deadUnit); } } }
public bool TryGet(ulong tag, out IUnit unit) { if (UnitsSelf.TryGetValue(tag, out var u)) { unit = u; return(true); } if (StructuresSelf.TryGetValue(tag, out var building)) { unit = building; return(true); } if (WorkersSelf.TryGetValue(tag, out var worker)) { unit = worker; return(true); } if (StructureEnemy.TryGetValue(tag, out var buildingE)) { unit = buildingE; return(true); } if (UnitsEnemy.TryGetValue(tag, out var uE)) { unit = uE; return(true); } if (WorkersEnemy.TryGetValue(tag, out var workerE)) { unit = workerE; return(true); } if (Destructibles.TryGetValue(tag, out var destructible)) { unit = destructible; return(true); } if (MineralFields.TryGetValue(tag, out var mineral)) { unit = mineral; return(true); } if (VespeneGeysers.TryGetValue(tag, out var vespene)) { unit = vespene; return(true); } unit = null; return(false); }
/// <summary> /// Clear all stored data. /// </summary> private void Clear() { StructuresSelf.Clear(); WorkersSelf.Clear(); UnitsSelf.Clear(); StructureEnemy.Clear(); WorkersEnemy.Clear(); UnitsEnemy.Clear(); Colonies.Clear(); PrimaryColony = null; UpgradesSelf.Clear(); MineralFields.Clear(); VespeneGeysers.Clear(); Destructibles.Clear(); XelNagaTowers.Clear(); Handler = new CaseHandler <Case, IUnit>(); }
/// <summary> /// This function should only be called on the first game frame. /// Mineral Fields, Vespene and Destructible is added once and then only updated if visible. /// </summary> /// <param name="obs">Observation from the newest ResponseObservation</param> private void InitialIntel(Observation obs) { foreach (var unit in obs.RawData.Units) { if (GameConstants.IsMineralField(unit.UnitType)) { MineralFields.Add(unit.Tag, new IntelUnit(unit)); GameMap.RegisterNatural(new Point { X = unit.Pos.X - 0.5f, Y = unit.Pos.Y }, 0.5f); GameMap.RegisterStructure(new Point { X = unit.Pos.X - 0.5f, Y = unit.Pos.Y }, 0.5f); GameMap.RegisterNatural(new Point { X = unit.Pos.X + 0.5f, Y = unit.Pos.Y }, 0.5f); GameMap.RegisterStructure(new Point { X = unit.Pos.X + 0.5f, Y = unit.Pos.Y }, 0.5f); } else if (GameConstants.IsVepeneGeyser(unit.UnitType)) { VespeneGeysers.Add(unit.Tag, new IntelUnit(unit)); GameMap.RegisterNatural(unit.Pos, 1.5f); GameMap.RegisterStructure(unit.Pos, 1.5f); } else if (GameConstants.IsDestructible(unit.UnitType)) { Destructibles.Add(unit.Tag, new IntelUnit(unit)); GameMap.RegisterStructure(unit.Pos, 0.5f); // TODO - add actual size to destructables } else if (GameConstants.IsXelNagaTower(unit.UnitType)) { XelNagaTowers.Add(unit.Tag, new IntelUnit(unit)); GameMap.RegisterStructure(unit.Pos, 0.5f); } } }