public void Min_XGreaterThanY_ReturnY() { var task = new MinTask(); var result = task.Min(2, 1); Assert.AreEqual(1, result); }
public void Min_XEqualsY_ReturnX() { var task = new MinTask(); var result = task.Min(1, 1); Assert.AreEqual(1, result); }
public void Min_XLessThanY_ReturnX() { var task = new MinTask(); var result = task.Min(1, 2); Assert.AreEqual(1, result); }
float CreateMinorTasks(List <MinorTask> mTasks) { float initialY = text.preferredHeight * -1; foreach (MinorTask s in mTasks) { GameObject mt = Instantiate(minorTaskPrefab, this.transform); MinTask m = mt.GetComponent <MinTask>(); minorTasks.Add(s, m); initialY -= m.AssignTask(s.task, initialY); } return(initialY); }