Пример #1
0
 void OnDiscardActionNeeded(object sender, MinMaxEventArgs e)
 {
     Send(new DiscardRoundStartedCommand()
     {
         MinimumCardsToDiscard = e.Minimum,
         MaximumCardsToDiscard = e.Maximum,
     });
 }
Пример #2
0
        void OnDiscardActionNeeded_Console(object sender, MinMaxEventArgs e)
        {
            if (InvokeRequired)
            {
                // We're not in the UI thread, so we need to call BeginInvoke
                BeginInvoke(new EventHandler <MinMaxEventArgs>(OnDiscardActionNeeded_Console), new[] { sender, e });
                return;
            }
            bool isMandatory = e.Minimum > 0;
            bool hasRange    = e.Minimum < e.Maximum;
            bool hasMany     = e.Maximum > 1;

            WriteLine("==> Discard round started. You " + (isMandatory ? "must" : "can") + " discard " + (hasRange ? "from " + e.Minimum + " to " + e.Maximum : e.Minimum.ToString()) + " card" + (hasMany ? "s" : ""));
        }
Пример #3
0
        void OnDiscardActionNeeded(object sender, MinMaxEventArgs e)
        {
            if (InvokeRequired)
            {
                // We're not in the UI thread, so we need to call BeginInvoke
                BeginInvoke(new EventHandler <MinMaxEventArgs>(OnDiscardActionNeeded), new[] { sender, e });
                return;
            }
            m_DiscardInfo = e;
            string[] cards = e.Player.Cards.Where(x => !string.IsNullOrEmpty(x)).ToArray();
            chkC1.Checked = false;
            chkC2.Checked = false;
            chkC3.Checked = false;
            chkC4.Checked = false;
            chkC5.Checked = false;
            chkC1.Visible = false;
            chkC2.Visible = false;
            chkC3.Visible = false;
            chkC4.Visible = false;
            chkC5.Visible = false;
            lblC1.Visible = false;
            lblC2.Visible = false;
            lblC3.Visible = false;
            lblC4.Visible = false;
            lblC5.Visible = false;
            switch (cards.Length)
            {
            case 1:
                chkC3.Visible = true;
                lblC3.Visible = true;
                lblC3.Text    = cards[0];
                break;

            case 2:
                chkC2.Visible = true;
                lblC2.Visible = true;
                lblC2.Text    = cards[0];
                chkC4.Visible = true;
                lblC4.Visible = true;
                lblC4.Text    = cards[1];
                break;

            case 3:
                chkC2.Visible = true;
                lblC2.Visible = true;
                lblC2.Text    = cards[0];
                chkC3.Visible = true;
                lblC3.Visible = true;
                lblC3.Text    = cards[1];
                chkC4.Visible = true;
                lblC4.Visible = true;
                lblC4.Text    = cards[2];
                break;

            case 4:
                chkC1.Visible = true;
                lblC1.Visible = true;
                lblC1.Text    = cards[0];
                chkC2.Visible = true;
                lblC2.Visible = true;
                lblC2.Text    = cards[1];
                chkC3.Visible = true;
                lblC3.Visible = true;
                lblC3.Text    = cards[2];
                chkC4.Visible = true;
                lblC4.Visible = true;
                lblC4.Text    = cards[3];
                break;

            case 5:
                chkC1.Visible = true;
                lblC1.Visible = true;
                lblC1.Text    = cards[0];
                chkC2.Visible = true;
                lblC2.Visible = true;
                lblC2.Text    = cards[1];
                chkC3.Visible = true;
                lblC3.Visible = true;
                lblC3.Text    = cards[2];
                chkC4.Visible = true;
                lblC4.Visible = true;
                lblC4.Text    = cards[3];
                chkC5.Visible = true;
                lblC5.Visible = true;
                lblC5.Text    = cards[4];
                break;
            }
            btnDiscard.Enabled = e.Minimum == 0;
            grpDiscard.Visible = true;
        }