Пример #1
0
    public void SetMilkEffect(Vector2 _pos)
    {
        int dropRan = Random.Range(0, 10);

        if (dropRan <= 0)
        {
            int ran = Random.Range(0, GameDataManager.Instance.userData.milkItemList.Count);

            Debug.Log(ran);

            MilkItem item = GameDataManager.Instance.userData.milkItemList[ran];

            activeMilkNum = activeMilkNum + 1;

            if (activeMilkNum >= milkEffectList.Count)
            {
                activeMilkNum = 0;
            }
            if (milkEffectList[activeMilkNum].gameObject.activeInHierarchy == false)
            {
                milkEffectList[activeMilkNum].gameObject.SetActive(true);
                milkEffectList[activeMilkNum].SetMilkEffect(item, _pos);
            }
        }
    }
Пример #2
0
    public void SetBuffItem(MilkItem _item)
    {
        effectUI.transform.localPosition = new Vector2(282, 0);

        milkIcon.sprite          = _item.milkSprite;
        milkNameText.text        = _item.type.ToString();
        milkTimeGauge.fillAmount = 1;
    }
Пример #3
0
    public void SetMilkShopItem(MilkItem _item)
    {
        milkImage.sprite   = _item.milkSprite;
        milkNameText.text  = string.Format("{0} MILK", _item.type);
        milkLevelText.text = string.Format("LEVEL.{0}", _item.milkLevel);

        infoNameText.text    = string.Format("{0} MILK", _item.type);
        infoLevelText.text   = string.Format("LEVEL.{0}", _item.milkLevel);
        infoSummaryText.text = _item.milkInfo;
    }
Пример #4
0
    public void SetMilkEffect(MilkItem _milkItem, Vector2 _pos)
    {
        transform.position = _pos;

        int ranX = Random.Range(-1, 2);
        int ranY = Random.Range(2, 4);

        rig.bodyType = RigidbodyType2D.Dynamic;
        milkItem     = _milkItem;

        sprite.sprite = milkItem.milkSprite;

        rig.AddForce(new Vector2(ranX, ranY), ForceMode2D.Impulse);
    }
Пример #5
0
 public void SetMilkItem(MilkItem _item)
 {
     if (_item.type == MilkType.SLOW)
     {
         isSlowMode = true;
         slowTime   = 0;
     }
     else if (_item.type == MilkType.FREZE)
     {
         isFrezeMode = true;
         frezeTime   = 0;
     }
     else if (_item.type == MilkType.GIANT)
     {
         isGiantMode = true;
         giantTime   = 0;
     }
     else if (_item.type == MilkType.MONEY)
     {
         isMoneyMode = true;
         moneyTime   = 0;
     }
     else if (_item.type == MilkType.POWER)
     {
         isPowerMode = true;
         powerTime   = 0;
     }
     else if (_item.type == MilkType.SHIELD)
     {
         isShieldMode = true;
         shieldTime   = 0;
     }
     else if (_item.type == MilkType.SPEED)
     {
         isSpeedMode = true;
         speedTime   = 0;
     }
 }