// Start is called before the first frame update void Start() { _spawnManager = GameObject.Find("Mihir_Spawn_Manager").GetComponent <Mihir_SpawnManager>(); _levelManager = GameObject.Find("Mihir_LevelManager").GetComponent <Mihir_LevelManager>(); _spaceship = GameObject.Find("Mihir_Spaceship").GetComponent <Mihir_Spaceship>(); _livesText.text = "Lives: " + 3; _gameOverText.gameObject.SetActive(false); divider1.transform.position = new Vector3(dividerX, dividerY1, 0); divider2.transform.position = new Vector3(dividerX, dividerY2, 0); }
// Start is called before the first frame update private void Start() { _spaceship = GameObject.Find("Mihir_Spaceship").GetComponent <Mihir_Spaceship>(); /*if (_spaceship.transform.rotation.z < 0) * { * movement = new Vector3(Mathf.Sin(Mathf.PI / 9), Mathf.Cos(Mathf.PI / 9), 0); * } * if (_spaceship.transform.rotation.z > 0) * { * movement = new Vector3(-Mathf.Sin(Mathf.PI / 9), Mathf.Cos(Mathf.PI / 9), 0); * } * if (_spaceship.transform.rotation.z == 0) * {*/ movement = new Vector3(0, 1, 0); //} }
// Start is called before the first frame update private void Start() { //transform.position = new Vector3(0, screenEdgeHeight, 0); _spaceship = GameObject.Find("Mihir_Spaceship").GetComponent <Mihir_Spaceship>(); }