Пример #1
0
            internal static void Init()
            {
                _midiTracks = new MidiTrackState[kMaxTracks];
                for (int i = 0; i < kMaxTracks; i++)
                {
                    _midiTracks[i] = new MidiTrackState();
                }

                //PlayMidiSequence(LoadMidiFile("C:/Projects/MissingInActon/unity/Assets/Game/Resources/Test.midi"));
            }
Пример #2
0
 private static bool ShouldTrackBeUpdatedByInputSource(ref MidiTrackState track, uint source)
 {
     return(track._source == MidiTrackState.eSource.AnyLiveSource || (track._source == MidiTrackState.eSource.LiveSource && track._sourceAddress == source));
 }