Пример #1
0
 public void DestroyDeviceObjects()
 {
     NearShadowMap.Dispose();
     MidShadowMap.Dispose();
     FarShadowMap.Dispose();
     NearShadowMapFramebuffer.Dispose();
     MidShadowMapFramebuffer.Dispose();
     FarShadowMapFramebuffer.Dispose();
     NearShadowMapView.Dispose();
     MidShadowMapView.Dispose();
     FarShadowMapView.Dispose();
 }
Пример #2
0
 public virtual void DestroyDeviceObjects()
 {
     ProjectionMatrixBuffer.Dispose();
     ViewMatrixBuffer.Dispose();
     LightInfoBuffer.Dispose();
     LightViewProjectionBuffer0.Dispose();
     LightViewProjectionBuffer1.Dispose();
     LightViewProjectionBuffer2.Dispose();
     NearShadowMapView.Dispose();
     NearShadowMapFramebuffer.Dispose();
     NearShadowMapTexture.Dispose();
     MidShadowMapView.Dispose();
     MidShadowMapFramebuffer.Dispose();
     MidShadowMapTexture.Dispose();
     FarShadowMapView.Dispose();
     FarShadowMapFramebuffer.Dispose();
     FarShadowMapTexture.Dispose();
     DepthLimitsBuffer.Dispose();
     CameraInfoBuffer.Dispose();
     PointLightsBuffer.Dispose();
 }