/// <summary>
    /// Players can check the remaining microwave time or insert something into the microwave.
    /// </summary>
    public void ServerPerformInteraction(HandApply interaction)
    {
        if (microwave.MicrowaveTimer > 0)
        {
            Chat.AddExamineMsgFromServer(interaction.Performer, $"{microwave.MicrowaveTimer:0} seconds until the {microwave.meal} is cooked.");
        }
        else if (interaction.HandObject != null)
        {
            // Check if the player is holding food that can be cooked
            ItemAttributesV2 attr       = interaction.HandObject.GetComponent <ItemAttributesV2>();
            Ingredient       ingredient = new Ingredient(attr.ArticleName);

            GameObject meal = CraftingManager.Meals.FindRecipe(new List <Ingredient> {
                ingredient
            });

            if (meal)
            {
                // HACK: Currently DOES NOT check how many items are used per meal
                // Blindly assumes each single item in a stack produces a meal

                //If food item is stackable, set output amount to equal input amount.
                Stackable stck = interaction.HandObject.GetComponent <Stackable>();
                if (stck != null)
                {
                    microwave.ServerSetOutputStackAmount(stck.Amount);
                }
                else
                {
                    microwave.ServerSetOutputStackAmount(1);
                }

                microwave.ServerSetOutputMeal(meal.name);
                Despawn.ServerSingle(interaction.HandObject);
                microwave.RpcStartCooking();
                microwave.MicrowaveTimer = microwave.COOK_TIME;
                Chat.AddExamineMsgFromServer(interaction.Performer, $"You microwave the {microwave.meal} for {microwave.COOK_TIME} seconds.");
            }
            else
            {
                Chat.AddExamineMsgFromServer(interaction.Performer, $"Your {attr.ArticleName} can not be microwaved.");
                // Alternative suggestions:
                // "$"The microwave is not programmed to cook your {attr.ArticleName}."
                // "$"The microwave does not know how to cook your{attr.ArticleName}."
            }
        }
        else
        {
            Chat.AddExamineMsgFromServer(interaction.Performer, "The microwave is empty.");
        }
    }