public static Vector2 Slerp(Vector2 v1, Vector2 v2, float amount) { return(new Vector2(Vector.SmoothStep(v1, v2, amount))); }
public static Vector2 Slerp(Vector2 v1, Vector2 v2, float amount) { return(new Vector2(Vector.SmoothStep(v1, v2, amount))); }