Пример #1
0
        private static void DrawMicroSplatLayer(Generator tgen, int num)
        {
            MicroSplatOutput200 gen = (MicroSplatOutput200)tgen;

            MicroSplatOutput200.MicroSplatLayer layer = gen.layers[num];
            if (layer == null)
            {
                return;
            }

            Material microSplatMat = null;

            if (GraphWindow.current.mapMagic != null)
            {
                microSplatMat = GraphWindow.current.mapMagic.terrainSettings.material;
            }

            Cell.EmptyLinePx(3);
            using (Cell.LinePx(28))
            {
                //Cell.current.margins = new Padding(0,0,0,1); //1-pixel more padding from the bottom since layers are 1 pixel overlayed

                if (num != 0)
                {
                    using (Cell.RowPx(0)) GeneratorDraw.DrawInlet(layer, gen);
                }
                else
                //disconnecting last layer inlet
                if (GraphWindow.current.graph.IsLinked(layer))
                {
                    GraphWindow.current.graph.UnlinkInlet(layer);
                }

                Cell.EmptyRowPx(10);

                //icon
                Texture2DArray icon = null;
                if (microSplatMat != null && microSplatMat.HasProperty("_Diffuse"))
                {
                    icon = (Texture2DArray)microSplatMat?.GetTexture("_Diffuse");
                }

                using (Cell.RowPx(28))
                {
                    if (icon != null)
                    {
                        Draw.TextureIcon(icon, layer.channelNum);
                    }
                }

                //index
                using (Cell.Row)
                {
                    Cell.EmptyLine();
                    using (Cell.LineStd)
                    {
                        int newIndex = Draw.Field(layer.channelNum, "Index");
                        if (newIndex >= 0 && (icon == null || newIndex < icon.depth))
                        {
                            layer.channelNum = newIndex;
                        }
                    }
                    Cell.EmptyLine();
                }

                Cell.EmptyRowPx(10);
                using (Cell.RowPx(0)) GeneratorDraw.DrawOutlet(layer);
            }
            Cell.EmptyLinePx(3);
        }
Пример #2
0
        private static void DrawMicroSplatLayer(Generator tgen, int num)
        {
            MicroSplatOutput200 gen = (MicroSplatOutput200)tgen;

            MicroSplatOutput200.MicroSplatLayer layer = gen.layers[num];
            if (layer == null)
            {
                return;
            }

            Material microSplatMat = null;

            if (GraphWindow.current.mapMagic != null)
            {
                microSplatMat = GraphWindow.current.mapMagic.terrainSettings.material;
            }

            Cell.EmptyLinePx(3);
            using (Cell.LinePx(28))
            {
                //Cell.current.margins = new Padding(0,0,0,1); //1-pixel more padding from the bottom since layers are 1 pixel overlayed

                if (num != 0)
                {
                    using (Cell.RowPx(0)) GeneratorDraw.DrawInlet(layer, gen);
                }
                else
                //disconnecting last layer inlet
                if (GraphWindow.current.graph.IsLinked(layer))
                {
                    GraphWindow.current.graph.UnlinkInlet(layer);
                }

                Cell.EmptyRowPx(10);

                //icon
                Texture2DArray iconsArr = null;
                if (microSplatMat != null && microSplatMat.HasProperty("_Diffuse"))
                {
                    iconsArr = (Texture2DArray)microSplatMat?.GetTexture("_Diffuse");
                }

                using (Cell.RowPx(28))
                {
                    if (iconsArr != null)
                    {
                        Draw.TextureIcon(iconsArr, layer.channelNum);
                    }
                }

                Cell.EmptyRowPx(10);

                //index
                using (Cell.Row)
                {
                    Cell.EmptyLine();
                    using (Cell.LineStd)
                    {
                        int newIndex = Draw.Field(layer.channelNum, "Index");
                        if (newIndex >= 0 && (iconsArr == null || newIndex < iconsArr.depth))
                        {
                            layer.channelNum = newIndex;
                            layer.prototype  = null;
                        }
                    }
                    Cell.EmptyLine();
                }

                //terrain layer (if enabled)
                if (GraphWindow.current.mapMagic != null && GraphWindow.current.mapMagic.globals.microSplatApplyType != Globals.MicroSplatApplyType.Textures)               //no need to create layers for textures-only mode
                {
                    TerrainLayer tlayer = layer.prototype;
                    if (tlayer == null)
                    {
                        tlayer = new TerrainLayer(); layer.prototype = tlayer;
                    }
                    if (tlayer.diffuseTexture == null)
                    {
                        tlayer.diffuseTexture = iconsArr.GetTexture(num);
                    }
                }

                Cell.EmptyRowPx(10);
                using (Cell.RowPx(0)) GeneratorDraw.DrawOutlet(layer);
            }
            Cell.EmptyLinePx(3);
        }