public void _HandleTouch(Touch t) { Camera cam = Camera.main; RaycastHit hitInfo; m_touchCounter++; if (t.phase == TouchPhase.Began) // start touch { Debug.Log(t.phase); m_touchCounter = 0; // bool hitObject = Physics.Raycast (cam.ScreenPointToRay (t.position), out hitInfo); // if (hitObject) { // GameObject tapped = hitInfo.collider.gameObject; // BloonMarker marker = tapped.GetComponent<BloonMarker> (); // // Debug.LogFormat ("hitObject: {0}", tapped); // // if (marker) { // _PlayBackBalloonAndPop (tapped.GetComponent<BloonMarker> ()); // return; // } // } // tapped somewhere decent, add a balloon Debug.Log("Adding Balloon"); StartCoroutine(_AddBalloon(t.position)); } else if ((t.phase == TouchPhase.Moved || t.phase == TouchPhase.Stationary) && m_currentMarker == null) { Debug.Log("Waiting to ballon to be created..."); } else if ((t.phase == TouchPhase.Moved || t.phase == TouchPhase.Stationary) && m_currentMarker) { // TODO do cool shit while moving around/recording if (m_currentMarker.m_isRecording) { m_currentMarker.Grow(); } } else if (t.phase == TouchPhase.Ended && m_currentMarker) // end touch { Debug.Log("Recording/TouchPhase complete"); if (m_currentMarker.m_isRecording) { m_micHelper.StopRecording(m_currentMarker); } // bool hitObject = Physics.Raycast (cam.ScreenPointToRay (t.position), out hitInfo); // if (hitObject) { // GameObject tapped = hitInfo.collider.gameObject; // BloonMarker marker = tapped.GetComponent<BloonMarker> (); // // Debug.LogFormat ("hitObject: {0}", tapped); // // if (marker) { // _PlayBackBalloonAndPop (tapped.GetComponent<BloonMarker> ()); // return; // } // } m_currentMarker = null; } }