void Start() { controller = GetComponent <Controller2D>(); gravity = -(2 * maxJumpHeight) / Mathf.Pow(TimeToJumpApex, 2); maxJumpForce = Mathf.Abs(gravity * TimeToJumpApex); minJumpForce = Mathf.Sqrt(2 * Mathf.Abs(gravity) * minJumpHeight); spriteRenderer = GetComponent <SpriteRenderer>(); spriteRenderer.sprite = Man; startPosition = transform.position; jumpDelay = 0; coin = GameObject.Find("Coin"); mc = GameObject.Find("Main Camera").GetComponent <MetroidvaniaCamera>(); }
void Start() { playerScript = GameObject.Find("Player").GetComponent <Player>(); playerSR = GameObject.Find("Player").GetComponent <SpriteRenderer>(); mc = GameObject.Find("Main Camera").GetComponent <MetroidvaniaCamera>(); }