void GetAnimationEvents(Animator animator)
        {
            if (animator == null)
                return;

            #if UNITY_5_0
            var anim = (UnityEditor.Animations.AnimatorController)animator.runtimeAnimatorController;

            foreach( var clip in anim.animationClips )
            {
            foreach( var ev in AnimationUtility.GetAnimationEvents(clip) )
            {
                MethodWithObject item = methdoList.Find( (name) =>{ return name.method.Equals(ev.functionName) ; } );
                if( item == null ){
                    item = new MethodWithObject();
                    item.method = ev.functionName;
                    methdoList.Add(item);
                }

                if( !item.objectList.Exists( (obj)=>{ return animator.Equals(obj); } ) )
                {
                    item.objectList.Add(animator );
                }
            }
            }
            #else
            var anim = (UnityEditorInternal.AnimatorController)animator.runtimeAnimatorController;

            if (anim == null)
                return;

            for (int i=0; i<anim.layerCount; i++) {
                var layer = anim.GetLayer (i);
                for (int r=0; r< layer.stateMachine.stateCount; r++) {
                    var state = layer.stateMachine.GetState (r);
                    var clip = state.GetMotion () as AnimationClip;

                    if (clip == null)
                        continue;

                    foreach (var ev in AnimationUtility.GetAnimationEvents(clip)) {
                        CallbackCallObject item = callbackCallObjectList.Find ((name) => {
                            return name.method.Equals (ev.functionName); });
                        if (item == null) {
                            item = new CallbackCallObject ();
                            item.method = ev.functionName;
                            callbackCallObjectList.Add (item);
                        }

                        if (!item.callComponent.Exists ((obj) => {
                            return animator.Equals (obj); })) {
                            item.callComponent.Add (animator);
                        }
                    }
                }
            }
            #endif
        }
Пример #2
0
        public static void GetAnimationEvents(Animator animator, List <ANimationCallbackObject> callbackCallObjectList)
        {
            if (animator == null)
            {
                return;
            }

                        #if UNITY_5_0
            var anim = (UnityEditor.Animations.AnimatorController)animator.runtimeAnimatorController;

            foreach (var clip in anim.animationClips)
            {
                foreach (var ev in AnimationUtility.GetAnimationEvents(clip))
                {
                    MethodWithObject item = methdoList.Find((name) => { return(name.method.Equals(ev.functionName)); });
                    if (item == null)
                    {
                        item        = new MethodWithObject();
                        item.method = ev.functionName;
                        methdoList.Add(item);
                    }

                    if (!item.objectList.Exists((obj) => { return(animator.Equals(obj)); }))
                    {
                        item.objectList.Add(animator);
                    }
                }
            }
                        #else
            var anim = (UnityEditorInternal.AnimatorController)animator.runtimeAnimatorController;

            if (anim == null)
            {
                return;
            }

            for (int i = 0; i < anim.layerCount; i++)
            {
                var layer = anim.GetLayer(i);
                for (int r = 0; r < layer.stateMachine.stateCount; r++)
                {
                    var state = layer.stateMachine.GetState(r);
                    var clip  = state.GetMotion() as AnimationClip;

                    if (clip == null)
                    {
                        continue;
                    }

                    foreach (var ev in AnimationUtility.GetAnimationEvents(clip))
                    {
                        ANimationCallbackObject item = callbackCallObjectList.Find((name) => {
                            return(name.method.Equals(ev.functionName));
                        });
                        if (item == null)
                        {
                            item        = new ANimationCallbackObject();
                            item.method = ev.functionName;
                            item.clip   = clip;
                            callbackCallObjectList.Add(item);
                        }

                        if (!item.callComponent.Exists((obj) => {
                            return(animator.Equals(obj));
                        }))
                        {
                            item.callComponent.Add(animator);
                        }
                    }
                }
            }
                        #endif
        }