protected override void OnSpawn() { base.OnSpawn(); meter = new MeterController(GetComponent <KBatchedAnimController>(), "snapto_morb", "meter", Meter.Offset.Behind, Grid.SceneLayer.NoLayer, "snapto_morb"); meter.meterController.SwapAnims(new KAnimFile[] { Assets.GetAnim("glom_kanim") }); smi.StartSM(); }
protected override void OnSpawn() { base.OnSpawn(); oxygenOutputCell = building.GetUtilityOutputCell(); int cell = Grid.PosToCell(transform.GetPosition()); CellOffset rotatedOffset = building.GetRotatedOffset(portInfo.offset); hydrogenOutputCell = Grid.OffsetCell(cell, rotatedOffset); IUtilityNetworkMgr networkManager = Conduit.GetNetworkManager(portInfo.conduitType); hydrogenOutputItem = new FlowUtilityNetwork.NetworkItem(portInfo.conduitType, Endpoint.Source, hydrogenOutputCell, gameObject); networkManager.AddToNetworks(hydrogenOutputCell, hydrogenOutputItem, true); WaterAccumulator = Game.Instance.accumulators.Add("ElementsConsumed", this); OxygenAccumulator = Game.Instance.accumulators.Add("OutputElements", this); HydrogenAccumulator = Game.Instance.accumulators.Add("OutputElements", this); KBatchedAnimController batchedAnimController = GetComponent <KBatchedAnimController>(); if (hasMeter) { meter = new MeterController(batchedAnimController, "U2H_meter_target", "meter", Meter.Offset.Behind, Grid.SceneLayer.NoLayer, new Vector3(-0.4f, 0.5f, -0.1f), "U2H_meter_target", "U2H_meter_tank", "U2H_meter_waterbody", "U2H_meter_level"); } smi.StartSM(); UpdateMeter(); Tutorial.Instance.oxygenGenerators.Add(gameObject); }
protected override void OnSpawn() { base.OnSpawn(); // вторичные входы и выходы для керосина и отходов fuelTag = SimHashes.Petroleum.CreateTag(); fuelInputCell = GetSecondaryUtilityCell(fuelPortInfo.offset); fuelConsumer = CreateConduitConsumer(ConduitType.Liquid, fuelInputCell, out fuelNetworkItem); fuelConsumer.capacityTag = fuelTag; fuelConsumer.capacityKG = SuitRechargerConfig.FUEL_CAPACITY; liquidWasteOutputCell = GetSecondaryUtilityCell(liquidWastePortInfo.offset); liquidWasteDispenser = CreateConduitDispenser(ConduitType.Liquid, liquidWasteOutputCell, out liquidWasteNetworkItem); liquidWasteDispenser.elementFilter = new SimHashes[] { SimHashes.Petroleum }; liquidWasteDispenser.invertElementFilter = true; gasWasteOutputCell = GetSecondaryUtilityCell(gasWastePortInfo.offset); gasWasteDispenser = CreateConduitDispenser(ConduitType.Gas, gasWasteOutputCell, out gasWasteNetworkItem); gasWasteDispenser.elementFilter = new SimHashes[] { SimHashes.Oxygen }; gasWasteDispenser.invertElementFilter = true; // создаём метеры oxygenMeter = new MeterController(GetComponent <KBatchedAnimController>(), "meter_target", "meter", Meter.Offset.Infront, Grid.SceneLayer.NoLayer, new string[] { "meter_target" }); fuelMeter = new MeterController(GetComponent <KBatchedAnimController>(), "meter_target_fuel", "meter_fuel", Meter.Offset.Infront, Grid.SceneLayer.NoLayer, new string[] { "meter_target_fuel" }); Subscribe((int)GameHashes.ConduitConnectionChanged, CheckPipesDelegate); Subscribe((int)GameHashes.OnStorageChange, OnStorageChangeDelegate); Subscribe((int)GameHashes.CopySettings, OnCopySettingsDelegate); Game.Instance.liquidConduitFlow.AddConduitUpdater(OnLiquidConduitUpdate, ConduitFlowPriority.Default); Game.Instance.gasConduitFlow.AddConduitUpdater(OnGasConduitUpdate, ConduitFlowPriority.Default); OnStorageChange(); smi.StartSM(); }
public StatesInstance(IceMachine smi) : base(smi) { meter = new MeterController(base.gameObject.GetComponent <KBatchedAnimController>(), "meter_target", "meter", Meter.Offset.Infront, Grid.SceneLayer.NoLayer, "meter_OL", "meter_frame", "meter_fill"); UpdateMeter(); Subscribe(-1697596308, OnStorageChange); }
protected override void OnSpawn() { base.OnSpawn(); // Create efficiency meter meter = new MeterController(GetComponent <KBatchedAnimController>(), "meter_target", "meter", Meter.Offset.Infront, Grid.SceneLayer.NoLayer, "meter_target", "meter_fill", "meter_frame", "meter_OL"); // Determine heat source cell int x, y; Grid.CellToXY(Grid.PosToCell(this), out x, out y); heatSourceCell = Grid.XYToCell(x, y - 2); // Get structure temperature handle structureTemperature = GameComps.StructureTemperatures.GetHandle(base.gameObject); // Get configurable attributes minTemperatureDifferenceK = ModSettings.Instance.MinimumTemperatureDifference; maxHeatToPumpDTU = WattsToHeat(ModSettings.Instance.MaxWattOutput); wasteHeatRatio = ModSettings.Instance.WasteHeatRatio; // Set up state machine smi = new Instance(this); smi.StartSM(); }
protected override void OnSpawn() { base.OnSpawn(); meter = new MeterController(GetComponent <KBatchedAnimController>(), "meter_target", "meter", Meter.Offset.Behind, Grid.SceneLayer.NoLayer, "meter_target", "meter_waterbody", "meter_waterlevel"); base.smi.StartSM(); GetComponent <ManualDeliveryKG>().SetStorage(iceStorage); }
protected override void OnSpawn() { base.OnSpawn(); fuel_tag = SimHashes.Petroleum.CreateTag(); fuel_consumer = base.gameObject.AddComponent <ConduitConsumer>(); fuel_consumer.conduitType = portInfo.conduitType; fuel_consumer.consumptionRate = 10f; fuel_consumer.capacityTag = fuel_tag; fuel_consumer.wrongElementResult = ConduitConsumer.WrongElementResult.Dump; fuel_consumer.forceAlwaysSatisfied = true; fuel_consumer.capacityKG = 100f; fuel_consumer.useSecondaryInput = true; RequireInputs requireInputs = base.gameObject.AddComponent <RequireInputs>(); requireInputs.conduitConsumer = fuel_consumer; requireInputs.SetRequirements(false, true); int cell = Grid.PosToCell(base.transform.GetPosition()); CellOffset rotatedOffset = building.GetRotatedOffset(portInfo.offset); secondaryInputCell = Grid.OffsetCell(cell, rotatedOffset); IUtilityNetworkMgr networkManager = Conduit.GetNetworkManager(portInfo.conduitType); flowNetworkItem = new FlowUtilityNetwork.NetworkItem(portInfo.conduitType, Endpoint.Sink, secondaryInputCell, base.gameObject); networkManager.AddToNetworks(secondaryInputCell, flowNetworkItem, true); fuel_meter = new MeterController(GetComponent <KBatchedAnimController>(), "meter_target_1", "meter_petrol", Meter.Offset.Infront, Grid.SceneLayer.NoLayer, Vector3.zero, "meter_target_1"); o2_meter = new MeterController(GetComponent <KBatchedAnimController>(), "meter_target_2", "meter_oxygen", Meter.Offset.Infront, Grid.SceneLayer.NoLayer, Vector3.zero, "meter_target_2"); base.smi.StartSM(); }
protected override void OnSpawn() { base.OnSpawn(); meter = new MeterController(GetComponent <KBatchedAnimController>(), "meter_target", "meter", Meter.Offset.Infront, Grid.SceneLayer.NoLayer, "meter_fill", "meter_OL"); Subscribe(-1697596308, OnStorageChangeDelegate); OnStorageChange(null); }
private void CreateMeter() { if (hasMeter) { meter = new MeterController(root.GetComponent <KBatchedAnimController>(), "meter_target", "meter", Meter.Offset.Infront, Grid.SceneLayer.NoLayer, "meter_frame", "meter_level"); } }
private void CreateLogicMeter() { if (hasMeter) { logicMeter = new MeterController(root.GetComponent <KBatchedAnimController>(), "logicmeter_target", "logicmeter", Meter.Offset.Infront, Grid.SceneLayer.NoLayer); } }
public void GetStreetList_Returns_ProperValues() { Mock <IMeterRepository> mock = new Mock <IMeterRepository>(); Mock <IStreetRepository> streetMock = new Mock <IStreetRepository>(); Mock <IBuildingRepository> buildingMock = new Mock <IBuildingRepository>(); streetMock.Setup(s => s.STREETs).Returns(new STREET[] { new STREET { ID = 1, NAME = "LedburyVej", TOWN_ID = 2, INDEX_ID = 8 }, new STREET { ID = 2, NAME = "AastorpVej", TOWN_ID = 3, INDEX_ID = 12 }, new STREET { ID = 3, NAME = "VejleVej", TOWN_ID = 3, INDEX_ID = 12 }, new STREET { ID = 4, NAME = "BoveVej", TOWN_ID = 2, INDEX_ID = 9 } }.AsQueryable()); MeterController controller = new MeterController(mock.Object, streetMock.Object, buildingMock.Object); JsonResult result = controller.GetStreetList(3) as JsonResult; JavaScriptSerializer serializer = new JavaScriptSerializer(); string actual = serializer.Serialize(result.Data); Assert.AreEqual(@"[{""Id"":2,""Name"":""AastorpVej""},{""Id"":3,""Name"":""VejleVej""}]", actual); }
public void Meter_ShowAllMeters_View_Contains_4_METRERs() { Mock <IMeterRepository> mock = new Mock <IMeterRepository>(); Mock <IStreetRepository> streetMock = new Mock <IStreetRepository>(); Mock <IBuildingRepository> buildingMock = new Mock <IBuildingRepository>(); mock.Setup(m => m.METERs).Returns(new METER[] { new METER { ID = 1, SERIAL_NUMBER = "YT000001", RELEASE_DATE = Convert.ToDateTime("2012-03-14"), VARIFICATION_DATE = Convert.ToDateTime("2016-03-19") }, new METER { ID = 2, SERIAL_NUMBER = "YT000002", RELEASE_DATE = Convert.ToDateTime("2012-03-15"), VARIFICATION_DATE = Convert.ToDateTime("2016-03-20") }, new METER { ID = 3, SERIAL_NUMBER = "YT000003", RELEASE_DATE = Convert.ToDateTime("2012-03-16"), VARIFICATION_DATE = Convert.ToDateTime("2016-03-21") }, new METER { ID = 4, SERIAL_NUMBER = "YT000004", RELEASE_DATE = Convert.ToDateTime("2012-03-17"), VARIFICATION_DATE = Convert.ToDateTime("2016-03-22") } }.AsQueryable()); MeterController controller = new MeterController(mock.Object, streetMock.Object, buildingMock.Object); var actual = (List <METER>)controller.ShowAllMeters().Model; Assert.AreEqual(4, actual.Count); }
public void GetBuildingList_Returns_ProperValues() { Mock <IMeterRepository> mock = new Mock <IMeterRepository>(); Mock <IStreetRepository> streetMock = new Mock <IStreetRepository>(); Mock <IBuildingRepository> buildingMock = new Mock <IBuildingRepository>(); buildingMock.Setup(b => b.BUILDINGSs).Returns(new BUILDING[] { new BUILDING { ID = 1, NUMBER = "1", STREET_ID = 3 }, new BUILDING { ID = 2, NUMBER = "2", STREET_ID = 5 }, new BUILDING { ID = 3, NUMBER = "3", STREET_ID = 3 }, new BUILDING { ID = 4, NUMBER = "4", STREET_ID = 3 }, new BUILDING { ID = 5, NUMBER = "5", STREET_ID = 5 } }.AsQueryable()); MeterController controller = new MeterController(mock.Object, streetMock.Object, buildingMock.Object); JsonResult result = controller.GetBuildingList(3) as JsonResult; JavaScriptSerializer serializer = new JavaScriptSerializer(); string actual = serializer.Serialize(result.Data); Assert.AreEqual(@"[{""Id"":1,""Number"":""1""},{""Id"":3,""Number"":""3""},{""Id"":4,""Number"":""4""}]", actual); }
protected override void OnSpawn() { base.OnSpawn(); this.meter = new MeterController(this, Meter.Offset.Infront, Grid.SceneLayer.NoLayer, new string[0]); this.Subscribe <TrashcanAnim>(-1697596308, TrashcanAnim.OnStorageChangedDelegate); this.UpdateMeter(); this.smi.StartSM(); }
protected override void OnSpawn() { base.OnSpawn(); this.deliveryComponents = this.GetComponents <ManualDeliveryKG>(); this.smi.StartSM(); this.oreMeter = new MeterController((KAnimControllerBase)this.GetComponent <KBatchedAnimController>(), "target", "ore_meter_anim", Meter.Offset.Infront, Grid.SceneLayer.NoLayer, null); UpdateMeter(); }
protected override void OnSpawn() { base.OnSpawn(); if (hasMeter) { meter = new MeterController(GetComponent <KBatchedAnimController>(), "meter_target", "meter", meterOffset, Grid.SceneLayer.NoLayer, "meter_target", "meter_fill", "meter_frame", "meter_OL"); } }
protected override void OnSpawn() { base.OnSpawn(); KBatchedAnimController component = GetComponent <KBatchedAnimController>(); meter = new MeterController((KAnimControllerBase)component, "meter_target", "meter", Meter.Offset.UserSpecified, Grid.SceneLayer.LogicGatesFront, Vector3.zero, (string[])null); meter.SetPositionPercent(1f); }
private void CreateMeter() { this.meter = new MeterController(base.get_gameObject().GetComponent <KBatchedAnimController>(), "meter_target", "meter", Meter.Offset.Infront, Grid.SceneLayer.NoLayer, new string[] { "meter_OL", "meter_frame", "meter_fill" }); }
protected override void OnSpawn() { Subscribe(-1697596308, OnStorageChangedDelegate); KBatchedAnimController component = GetComponent <KBatchedAnimController>(); meter = new MeterController((KAnimControllerBase)component, "meter_target", "meter", Meter.Offset.Infront, Grid.SceneLayer.NoLayer, Vector3.zero, (string[])null); base.smi.StartSM(); maxSrcMass = GetComponent <ConduitConsumer>().capacityKG; }
protected override void OnSpawn() { base.OnSpawn(); GetComponent <KBatchedAnimController>().Play("grounded", KAnim.PlayMode.Loop, 1f, 0f); UserMaxCapacity = UserMaxCapacity; Subscribe(1366341636, OnReturnRocketDelegate); Subscribe(-1697596308, OnStorageChangeDelegate); meter = new MeterController(GetComponent <KBatchedAnimController>(), "meter_target", "meter", Meter.Offset.Infront, Grid.SceneLayer.NoLayer, "meter_target", "meter_fill", "meter_frame", "meter_OL"); }
public StatesInstance(BottleEmptier smi) : base(smi) { TreeFilterable component = base.master.GetComponent <TreeFilterable>(); component.OnFilterChanged = (Action <Tag[]>)Delegate.Combine(component.OnFilterChanged, new Action <Tag[]>(OnFilterChanged)); meter = new MeterController(GetComponent <KBatchedAnimController>(), "meter_target", "meter", Meter.Offset.Infront, Grid.SceneLayer.NoLayer, "meter_target", "meter_arrow", "meter_scale"); Subscribe(-1697596308, OnStorageChange); }
protected override void OnSpawn() { base.OnSpawn(); base.OnToggle += OnSwitchToggled; meter = new MeterController(anim, "meter_target", "meter", Meter.Offset.Behind, Grid.SceneLayer.Building, Array.Empty <string>()); UpdateLogicCircuit(); UpdateVisualState(force: true); wasOn = switchedOn; }
protected override void OnSpawn() { base.OnSpawn(); meter = new MeterController(GetComponent <KBatchedAnimController>(), "meter_target", "meter", Meter.Offset.Behind, Grid.SceneLayer.NoLayer, "meter_target", "meter_waterbody", "meter_waterlevel"); GetComponent <ElementConsumer>().EnableConsumption(true); base.smi.StartSM(); base.smi.master.waterConsumptionAccumulator = Game.Instance.accumulators.Add("waterConsumptionAccumulator", this); GetComponent <ElementConsumer>().storage = gasStorage; GetComponent <ManualDeliveryKG>().SetStorage(liquidStorage); }
protected override void OnSpawn() { base.OnSpawn(); meter = new MeterController(GetComponent <KBatchedAnimController>(), "meter_target", "meter", Meter.Offset.Infront, Grid.SceneLayer.NoLayer, "meter_fill", "meter_OL"); Subscribe((int)GameHashes.OnStorageChange, OnStorageChange); Subscribe((int)GameHashes.CopySettings, new Action <object>(OnCopySettings)); OnStorageChange(null); CreateLogicMeter(); Subscribe(-536857173, new Action <object>(UpdateLogicCircuit)); // -536857173 }
protected override void OnSpawn() { base.OnSpawn(); _meter = new MeterController(GetComponent <KBatchedAnimController>(), "meter_target", "meter", Meter.Offset.Infront, Grid.SceneLayer.NoLayer, "meter_fill", "meter_OL"); Subscribe((int)GameHashes.OnStorageChange, OnStorageChange); Subscribe((int)HyperbaricReservoirHashes.OnConduitConsumerUpdateStart, OnConduitConsumerUpdateStart); Subscribe((int)HyperbaricReservoirHashes.OnConduitConsumerUpdateEnd, OnConduitConsumerUpdateEnd); Subscribe((int)HyperbaricReservoirHashes.OnConduitDispenserUpdateStart, OnConduitDispenserUpdateStart); OnStorageChange(null); }
public async Task GivenGetSinkDataAsync_WhenThereTheBackendObjectIsNull_ThenErrorIsThrown() { // Arrange // Act var sut = new MeterController(unitOfWork.Object, logger.Object, mapper.Object); // Assert await Assert.ThrowsExceptionAsync <NullReferenceException>(() => sut.GetSinkDataAsync()); }
private void CreateMeter() { if (!hasMeter) { return; } meter = new MeterController(root.GetComponent <KBatchedAnimController>(), "meter_target", "meter", Meter.Offset.Infront, Grid.SceneLayer.NoLayer, new string[2] { "meter_frame", "meter_level" }); }
protected override void OnSpawn() { base.OnSpawn(); base.smi.StartSM(); cleanMeter = new MeterController(GetComponent <KBatchedAnimController>(), "meter_clean_target", "meter_clean", Meter.Offset.Infront, Grid.SceneLayer.NoLayer, "meter_clean_target"); RefreshMeters(); Subscribe(-1697596308, OnStorageChangeDelegate); DirectionControl component = GetComponent <DirectionControl>(); component.onDirectionChanged = (Action <WorkableReactable.AllowedDirection>)Delegate.Combine(component.onDirectionChanged, new Action <WorkableReactable.AllowedDirection>(OnDirectionChanged)); OnDirectionChanged(GetComponent <DirectionControl>().allowedDirection); }
protected override void OnSpawn() { base.OnSpawn(); GetComponent <KBatchedAnimController>().Play("grounded", KAnim.PlayMode.Loop, 1f, 0f); base.gameObject.Subscribe(1366341636, OnReturn); UserMaxCapacity = UserMaxCapacity; meter = new MeterController(GetComponent <KBatchedAnimController>(), "meter_target", "meter", Meter.Offset.Infront, Grid.SceneLayer.NoLayer, "meter_target", "meter_fill", "meter_frame", "meter_OL"); Subscribe(-1697596308, delegate { meter.SetPositionPercent(MassStored() / capacityKg); }); }
protected override void OnSpawn() { KBatchedAnimController component = GetComponent <KBatchedAnimController>(); if (hasMeter) { meter = new MeterController(component, "U2H_meter_target", "meter", Meter.Offset.Behind, Grid.SceneLayer.NoLayer, new Vector3(-0.4f, 0.5f, -0.1f), "U2H_meter_target", "U2H_meter_tank", "U2H_meter_waterbody", "U2H_meter_level"); } base.smi.StartSM(); UpdateMeter(); Tutorial.Instance.oxygenGenerators.Add(base.gameObject); }