Пример #1
0
    public void RebuildTrigger(Component trigger)
    {
        MetaTriggerData metaData = metaDroneData.allowedTriggers.Find(x => trigger.GetType() == x.triggerType);

        if (metaData != null)
        {
            GameObject newTrigger = MakeTrigger(metaData);
            newTrigger.GetComponent <TriggerUI>().realTrigger = trigger;
            if (metaData.creator(uiElements) != null)
            {
                GameObject triggerCreator = Instantiate(metaData.creator(uiElements));
                triggerCreator.transform.parent = newTrigger.transform;
            }
        }
    }
Пример #2
0
    private void MakeNewTrigger()
    {
        string trigger_name = trigger_selector.options[trigger_selector.value].text;

        MetaTriggerData metaData   = metaDroneData.allowedTriggers.Find(x => x.name.Equals(trigger_name));
        Component       newTrigger = realDrone.gameObject.AddComponent(metaData.triggerType);
        GameObject      triggerUI  = MakeTrigger(metaData);

        triggerUI.GetComponent <TriggerUI>().realTrigger           = newTrigger;
        Instantiate(metaData.creator(uiElements)).transform.parent = triggerUI.transform;
    }
Пример #3
0
    private void MakeNewTrigger()
    {
        string trigger_name = trigger_selector.options[trigger_selector.value].text;

        MetaTriggerData metaData = metaFormationData.allowedTriggers.Find(x => x.name.Equals(trigger_name));

        realFormation.gameObject.AddComponent(metaData.triggerType);
        Component[] triggers   = realFormation.GetComponents(metaData.triggerType);
        Component   newTrigger = triggers[triggers.Length - 1];
        GameObject  triggerUI  = MakeTrigger(metaData);

        triggerUI.GetComponent <TriggerUI>().realTrigger = newTrigger;
        Instantiate(metaData.creator(uiElements)).transform.SetParent(triggerUI.transform);
    }