private void Start() { _logic = GetComponent <MetaLogic>(); _speaker = GameObject.FindGameObjectsWithTag("SpeakerBox"); _dialogue = GameObject.FindGameObjectsWithTag("DialogueBox"); _input = GameObject.FindGameObjectsWithTag("InputBox"); PropagateInterface(false); Database db = GetComponent <Database>(); _database = new ParseDialogue.DialogueDatabase(db); foreach (TextAsset txt in Source) { ParseDialogue.Parse(txt, ref _database); } if (Initial != null) { ShowDialogue(Initial); } }
private void Start() { _dint = FindObjectOfType <DialogueInterface>(); _label = FindObjectOfType <AssistantLabel>(); _logic = FindObjectOfType <MetaLogic>(); }