public void SetSettings(ImpactEffects.AOEImpact impactEffect, MetaData.PlayerMetaData senderParam) { AOE = impactEffect; radius = AOE.radius; sender = senderParam; effectsToPlay = AOE.effectsToPlay; }
public virtual void InstantiateObject(Vector3 position, Quaternion rotation, MetaData.PlayerMetaData senderParam, ImpactEffect[] effects) { foreach (var effect in effects) { effect.SetProjectile(this); } impactEffects = effects; sender = senderParam; instantiatedObject = Instantiate(projectilePrefab, position, rotation) as GameObject; projectileable = instantiatedObject.AddComponent(typeof(MonoHelper.Projectilable)) as MonoHelper.Projectilable; projectileable.Init(this, impactEffects, sender); OnInstantiate(); }
public void Init(Projectiles.Projectile projectileParam, Projectiles.ImpactEffect[] impactEffectsParam, MetaData.PlayerMetaData senderParam) { hasHit = false; sender = senderParam; projectile = projectileParam; impactEffects = impactEffectsParam; if (impactEffects.Length == 0) { print("<color=olive>Warning ! no impact effects found</color>\n" + "Making no effort to collision check"); } }
public override void OnCollision(Collider other, MetaData.PlayerMetaData sender) { foreach (var item in affectsToSender) { sender.AddAffect(item); } if (other.gameObject.GetComponent <MetaData.ObjectMetaData>() != null) { foreach (var item in affectsToHit) { other.gameObject.GetComponent <MetaData.ObjectMetaData>().AddAffect(item); } } }
public void OnCollision(Collider otherCollider, MetaData.PlayerMetaData senderParam, Vector3 AOEcenter, ImpactEffects.AOEImpact impactEffect) { AOE = impactEffect; center = AOEcenter; sender = senderParam; other = otherCollider; foreach (Projectiles.CollisionCheck check in collisionChecks) { if (check.Validate(other)) { OnHit(); break; } } }
/// <summary> /// The Hello world script for testing effect scripts. /// /// Good for beginners and for debugging and testing /// </summary> public override void OnStart(MetaData.PlayerMetaData senderParam, Effect containerParam) { base.OnStart(senderParam, containerParam); debuglog("OnStart", "One time, on Start()"); }
public abstract void OnCollision(Collider other, MetaData.PlayerMetaData sender);
public abstract void OnCollision(Collision collision, MetaData.PlayerMetaData sender);