Пример #1
0
 /// <summary>
 /// Inheritors should override this method to implement custom Command handling functionality
 /// </summary>
 /// <remarks>Code in this method is protected by a Queue Lock.
 /// This method is called with the Message Dispatch thread exclusively.
 /// Some commands (Shutdown, Flush) are handled by MessengerBase and redirected into specific
 /// method calls.</remarks>
 /// <param name="command">The MessagingCommand enum value of this command.</param>
 /// <param name="state"></param>
 /// <param name="writeThrough">Whether write-through (synchronous) behavior was requested.</param>
 /// <param name="maintenanceRequested">Specifies whether maintenance mode has been requested and the type (source) of that request.</param>
 protected override void OnCommand(MessagingCommand command, object state, bool writeThrough, ref MaintenanceModeRequest maintenanceRequested)
 {
     if (command == MessagingCommand.CloseFile)
     {
         // This command is for us!  It means issue maintenance mode to close and roll over to a new file.
         maintenanceRequested = MaintenanceModeRequest.Explicit;
     }
 }
Пример #2
0
        protected override void OnCommand(MessagingCommand command, object state, bool writeThrough, ref MaintenanceModeRequest maintenanceRequested)
        {
            switch (command)
            {
            case MessagingCommand.OpenRemoteViewer:
                //open an outbound pending connection.
                var options = (NetworkConnectionOptions)state;
                StartLiveView(options, Guid.Empty, Guid.NewGuid());     //this is a new channel we're opening.
                break;

            case MessagingCommand.ExitMode:
                //close all of our outbound connections.
                OnClose();
                break;
            }
        }
Пример #3
0
 /// <summary>
 /// Create a new command packet for the provided command, with state.
 /// </summary>
 /// <param name="command"></param>
 /// <param name="state"></param>
 public CommandPacket(MessagingCommand command, object state)
 {
     Command = command;
     State   = state;
 }
Пример #4
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 /// <summary>
 /// Create a new command packet for the provided command.
 /// </summary>
 /// <param name="command"></param>
 public CommandPacket(MessagingCommand command)
 {
     Command = command;
     State   = null;
 }
Пример #5
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 /// <summary>
 /// Initializes a new instance of the <see cref="ProvisionDeviceEvent" /> class.
 /// </summary>
 /// <param name="command">The command.</param>
 /// <param name="entity">The entity.</param>
 public ProvisionDeviceEvent(MessagingCommand command, Device entity)
     : base()
 {
     this.Command = command;
     this.Entity  = entity;
 }