Пример #1
0
 public static void ReloadServices()
 {
     if (Application.isEditor || Debug.isDebugBuild)
     {
         locator = new DebugServiceLocator();
     }
     else
     {
         locator = new ReleaseServiceLocator();
     }
     Messaging <GameMessage> .BroadcastImmediate(GameMessage.ServicesRegistered);
 }
Пример #2
0
 private static void OnGameStart()
 {
     // Initiate objects that are always needed
     Object.DontDestroyOnLoad(Object.Instantiate(Resources.Load("Prefabs/UIInput")));
     Menu.uiCamera = Object.Instantiate(Resources.Load <GameObject>("Prefabs/UICamera")).GetComponent <Camera>();
     Object.DontDestroyOnLoad(Menu.uiCamera);
     if (SceneManager.GetActiveScene().path.Contains("/Test/"))
     {
         // Services aren't required in test scenes
         return;
     }
     ReloadServices();
     if (SceneManager.GetActiveScene().buildIndex != 0)
     {
         // Immediately fire LevelLoadComplete msg if game starts in a map
         // Allows for instant testing of any scene
         Messaging <GameMessage> .BroadcastImmediate(
             GameMessage.LevelLoadComplete,
             new GenericMessageData <string>(SceneManager.GetActiveScene().name)
             );
     }
 }