//string current_gamer = "X"; public void ShowMessage(MessagesDelegate messenger) { messenger("hola"); }
public void GetMessages(bool isPrivate,MessagesDelegate messageSetter) { if(isPrivate){ this.privateMessages = messageSetter; networkView.RPC("GetMessagesNetworkPrivate", RPCMode.Server,this.currentUser.Username); }else{ this.publicMessages = messageSetter; networkView.RPC("GetMessagesNetworkPublic", RPCMode.Server,this.currentUser.Username); } }
public void GetMessagesFriend(string username,bool isPrivate,MessagesDelegate messageSetter) { if(isPrivate){ this.privateMessages = messageSetter; networkView.RPC("GetMessagesNetworkPrivate", RPCMode.Server,username); }else{ this.publicMessages = messageSetter; networkView.RPC("GetMessagesNetworkPublic", RPCMode.Server,username); } }
public void GetMessages(string username,MessagesDelegate md) { GetMessagesFriend(username,false,md); }