public void Invoke(Session Session, Messages.PacketEvent Packet) { int A = Packet.PopInt32(); int B = Packet.PopInt32(); Session.UpdateLatencyPing(((A + B) / 2)); }
public void Invoke(Session Session, Messages.PacketEvent Packet) { RoomAdapter Adapter; if (System.HabboSystem.CharacterManager.GetCurrentRoom(Session.Character.Id, out Adapter)) { RoomUnit Unit; if (Adapter.GetUnit(Session.Character.Id, out Unit)) { var DanceId = Packet.PopInt32(); Unit.Dance(DanceId); Unit.Activate(); Adapter.WriteComposer(new DanceMessageComposer(Unit.Id, DanceId)); } } }
public void Invoke(Session Session, Messages.PacketEvent Packet) { Session.Character.UpdateSoundSettings(Packet.PopInt32()); }
public void Invoke(Session Session, Messages.PacketEvent Packet) { Session.WriteComposer(new LatencyPingResponseMessageComposer(Packet.PopInt32())); }
public void Invoke(Session Session, Messages.PacketEvent Packet) { Room Room; if (System.HabboSystem.RoomManager.GetRoom(Packet.PopInt32(), out Room)) { Session.WriteComposer(new GetGuestRoomResultComposer(Room, Packet.PopBoolean(), Packet.PopBoolean())); } }
public void Invoke(Session Session, Messages.PacketEvent Packet) { Room Room; if (System.HabboSystem.RoomManager.EnterRoom(Session, Packet.PopInt32(), Packet.PopString(), out Room)) { Session.WriteComposer(new RoomUrlMessageComposer(Room.Id)); Session.WriteComposer(new RoomReadyMessageComposer(Room.Model.Caption, Room.Id)); /* * Wallpaper * Floor * Landscape * Rating * Event * */ Session.Character.UpdateLoadingRoom(Room.Id); Session.Character.UpdateConnectedRoom(0); } else { Session.WriteComposer(new CloseConnectionMessageComposer()); } }
public void Invoke(Session Session, Messages.PacketEvent Packet) { var Point = new Point(Packet.PopInt32(), Packet.PopInt32()); RoomAdapter Adapter; if (System.HabboSystem.CharacterManager.GetCurrentRoom(Session.Character.Id, out Adapter)) { RoomUnit Unit; if (Adapter.GetUnit(Session.Character.Id, out Unit)) { if (Unit.Point == Point) { return; } Unit.StopWalk(); var Path = System.HabboSystem.RoomManager.BlockCalculator.Generate(Unit.Point, Point, Adapter.BlockNodes); if (Path.Count > 0) { Unit.GivePath(Path); } } } }
public void Invoke(Session Session, Messages.PacketEvent Packet) { var Point = new Point(Packet.PopInt32(), Packet.PopInt32()); RoomAdapter Adapter; if (System.HabboSystem.CharacterManager.GetCurrentRoom(Session.Character.Id, out Adapter)) { RoomUnit Unit; if (Adapter.GetUnit(Session.Character.Id, out Unit)) { if (Unit.Point == Point) { return; } Unit.StopWalk(); Unit.LookAt(Point); } } }
public void Invoke(Network.Session Session, Messages.PacketEvent Packet) { // TODO IF(BUSY) var TargetId = Packet.PopInt32(); /* ChatErrorId(s) * 3 = Friend Muted x * 4 = You are muted x * 5 = offline x * 6 = not friend x * 7 = friend is busy * */ if (TargetId < 1 || TargetId == Session.Character.Id) { return; } if (Session.Character.Muted) { Session.WriteComposer(new InstantMessageErrorComposer(4, TargetId)); return; } if (!Session.Character.MessengerFriends.Contains(TargetId)) { Session.WriteComposer(new InstantMessageErrorComposer(6, TargetId)); return; } if (System.HabboSystem.CharacterManager.GetStatus(TargetId) == CharacterStatus.Offline) { Session.WriteComposer(new InstantMessageErrorComposer(5, TargetId)); return; } var TargetSession = System.NetworkSocket.GetSession(TargetId); if (TargetSession == null) { Session.WriteComposer(new InstantMessageErrorComposer(5, TargetId)); return; } if (TargetSession.Character.Muted) { Session.WriteComposer(new InstantMessageErrorComposer(3, TargetId)); return; } TargetSession.WriteComposer(new NewConsoleMessageComposer(Session.Character.Id, Packet.PopString())); }
public void Invoke(Network.Session Session, Messages.PacketEvent Packet) { var FriendId = Packet.PopInt32(); if (!Session.Character.MessengerFriends.Contains(FriendId)) { return; } var RoomId = System.HabboSystem.CharacterManager.GetCurrentRoom(FriendId); Session.WriteComposer(new RoomForwardMessageComposer(RoomId)); }