Пример #1
0
            public override byte[] Serialize(bool partofsomethingelse)
            {
                int  currentIndex = 0, length = 0;
                bool hasmetacomponents = false;

                byte[]        thischunk, scratch1, scratch2;
                List <byte[]> pieces = new List <byte[]>();
                GCHandle      h;

                //model_state
                if (model_state == null)
                {
                    model_state = new Messages.gazebo_msgs.ModelState();
                }
                pieces.Add(model_state.Serialize(true));
                //combine every array in pieces into one array and return it
                int __a_b__f = pieces.Sum((__a_b__c) => __a_b__c.Length);
                int __a_b__e = 0;

                byte[] __a_b__d = new byte[__a_b__f];
                foreach (var __p__ in pieces)
                {
                    Array.Copy(__p__, 0, __a_b__d, __a_b__e, __p__.Length);
                    __a_b__e += __p__.Length;
                }
                return(__a_b__d);
            }
Пример #2
0
            public override void Randomize()
            {
                int    arraylength = -1;
                Random rand        = new Random();
                int    strlength;

                byte[] strbuf, myByte;

                //model_state
                model_state = new Messages.gazebo_msgs.ModelState();
                model_state.Randomize();
            }
Пример #3
0
            public override void Deserialize(byte[] SERIALIZEDSTUFF, ref int currentIndex)
            {
                int  arraylength       = -1;
                bool hasmetacomponents = false;

                byte[] thischunk, scratch1, scratch2;
                object __thing;
                int    piecesize = 0;
                IntPtr h;

                //model_state
                model_state = new Messages.gazebo_msgs.ModelState(SERIALIZEDSTUFF, ref currentIndex);
            }