Пример #1
0
        public virtual async void OnMessageUpdate(IGatewayClient gatewayClient, Message message)
        {
            Channel guildChannel = await Channels.Find(message.ChannelId);

            Message messageOld = null;

            if (guildChannel is TextChannel textChannel)
            {
                messageOld = await textChannel.Messages.Find(message.Id);

                textChannel.UpdateMessage(ref message);
                message.Channel = textChannel;
            }
            else
            {
                Logger.Log(LoggingLevel.Warning, $"Fail cache message {message.Id}");
            }

            MessageUpdate?.Invoke(this, new ClientArgs <MessageUpdate>
            {
                GatewayClient = gatewayClient,
                Data          = new MessageUpdate
                {
                    Message    = message,
                    OldMessage = messageOld
                }
            });
        }
Пример #2
0
 protected virtual void OnMessageReceived(string message)
 {
     MessageUpdate?.Invoke(this, new MessageEventArgs(message));
 }
Пример #3
0
        //TODO: Typing Start
        //TODO: Integrations
        //TODO: User Updates
        //TODO: Voice Chat

        private void GatewayMessageHandler(string eventName, string payload)
        {
            _Logger?.Debug($"{eventName} - {payload}");

            var eventValue = (Events)Enum.Parse(typeof(Events), eventName);

            var eventPayload = JObject.Parse(payload);

            switch (eventValue)
            {
            case Events.READY:
            {
                var guilds = eventPayload["guilds"] as JArray;

                foreach (var guild in guilds)
                {
                    var g = new Guild {
                        Id = guild["id"].ToString(), Unavailable = guild["unavailable"].ToObject <bool>()
                    };

                    Guilds.Add(g.Id, g);
                }

                break;
            }

            case Events.GUILD_CREATE:
            {
                Guild g = null;
                if (Guilds.ContainsKey(eventPayload["id"].ToString()))
                {
                    g = Guilds[eventPayload["id"].ToString()];
                }
                else
                {
                    g = new Guild()
                    {
                        Id = eventPayload["id"].ToString()
                    };
                    Guilds.Add(g.Id, g);
                }

                JsonConvert.PopulateObject(payload, g);

                foreach (var channel in g.Channels)
                {
                    if (!Channels.ContainsKey(channel.Key))
                    {
                        Channels.Add(channel.Key, channel.Value);
                    }

                    channel.Value.Guild_Id = g.Id;
                    channel.Value.Guild    = g;
                }

                foreach (var member in g.Members)
                {
                    if (!Users.ContainsKey(member.Key))
                    {
                        Users.Add(member.Key, member.Value.User);
                    }
                    else if (member.Value.User != Users[member.Key])
                    {
                        member.Value.User = Users[member.Key];
                    }

                    member.Value.Guild = g;
                }

                foreach (var presence in g.Presences.Values)
                {
                    presence.User = Users[presence.User.Id];
                }

                g.UpdateAllUserPermissions();

                GuildCreated?.Invoke(g);
                break;
            }

            case Events.GUILD_UPDATE:
            {
                var g = Guilds[eventPayload["id"].ToString()];

                // TODO: Double check that this is the correct behavior.
                JsonConvert.PopulateObject(payload, g);

                GuildUpdated?.Invoke(g);
                break;
            }

            case Events.GUILD_DELETE:
            {
                var g = Guilds[eventPayload["id"].ToString()];
                Guilds.Remove(eventPayload["id"].ToString());

                GuildDeleted?.Invoke(g);
                break;
            }

            case Events.CHANNEL_CREATE:
            {
                var c = eventPayload.ToObject <GuildChannel>();
                var g = Guilds[c.Guild_Id];

                c.Guild = g;
                g.Channels.Add(c.Id, c);
                Channels.Add(c.Id, c);

                ChannelCreate?.Invoke(g, c);
                break;
            }

            case Events.CHANNEL_UPDATE:
            {
                var g = Guilds[eventPayload["guild_id"].ToString()];
                var c = g.Channels[eventPayload["id"].ToString()];

                JsonConvert.PopulateObject(payload, c);

                ChannelUpdate?.Invoke(g, c);
                break;
            }

            case Events.CHANNEL_DELETE:
            {
                var g = Guilds[eventPayload["guild_id"].ToString()];
                var c = g.Channels[eventPayload["id"].ToString()];

                g.Channels.Remove(c.Id);
                Channels.Remove(c.Id);

                ChannelDelete?.Invoke(g, c);
                break;
            }

            case Events.GUILD_BAN_ADD:
            {
                // TODO: User knows about bans
                var g = Guilds[eventPayload["guild_id"].ToString()];
                var m = g.Members[eventPayload["id"].ToString()];

                Users[m.User.Id].Guilds.Remove(g);
                g.Members.Remove(m.User.Id);

                BanAdd?.Invoke(g, m.User);
                break;
            }

            case Events.GUILD_BAN_REMOVE:
            {
                var g = Guilds[eventPayload["guild_id"].ToString()];

                BanRemove?.Invoke(g, eventPayload.ToObject <DiscordUser>());
                break;
            }

            case Events.GUILD_EMOJIS_UPDATE:
            {
                var g = Guilds[eventPayload["guild_id"].ToString()];

                g.Emojis.Clear();

                JsonConvert.PopulateObject(payload, g);

                EmojiUpdate?.Invoke(g, eventPayload["emojis"].ToObject <List <Guild.Emoji> >());
                break;
            }

            case Events.GUILD_MEMBER_ADD:
            {
                var g = Guilds[eventPayload["guild_id"].ToString()];
                var m = eventPayload.ToObject <GuildMember>();

                if (!Users.ContainsKey(m.User.Id))
                {
                    Users.Add(m.User.Id, m.User);
                }
                else
                {
                    m.User = Users[m.User.Id];
                }

                g.Members.Add(m.User.Id, m);
                m.User.Guilds.Add(g);

                m.Guild = g;
                g.UpdateUserPermission(m);

                MemberAdd?.Invoke(g, m);
                break;
            }

            case Events.GUILD_MEMBER_REMOVE:
            {
                var g = Guilds[eventPayload["guild_id"].ToString()];
                var m = g.Members[eventPayload["user"]["id"].ToString()];

                g.Members.Remove(m.User.Id);
                m.User.Guilds.Remove(g);

                MemberRemove?.Invoke(g, m);
                break;
            }

            case Events.GUILD_MEMBER_UPDATE:
            {
                var g = Guilds[eventPayload["guild_id"].ToString()];
                var m = g.Members[eventPayload["user"]["id"].ToString()];

                JsonConvert.PopulateObject(payload, m);

                g.UpdateUserPermission(m);

                MemberUpdate?.Invoke(g, m);
                break;
            }

            case Events.GUILD_MEMBERS_CHUNK:
            {
                var g       = Guilds[eventPayload["guild_id"].ToString()];
                var members = eventPayload["members"].ToObject <List <GuildMember> >();

                foreach (var member in members)
                {
                    if (Users.ContainsKey(member.User.Id))
                    {
                        member.User = Users[member.User.Id];
                    }
                    else
                    {
                        Users.Add(member.User.Id, member.User);
                    }

                    g.Members.Remove(member.User.Id);
                    g.Members.Add(member.User.Id, member);
                }

                MemberChunkUpdate?.Invoke(g, members);
                break;
            }

            case Events.GUILD_ROLE_CREATE:
            {
                var g = Guilds[eventPayload["guild_id"].ToString()];
                var r = eventPayload["role"].ToObject <Guild.Role>();

                g.Roles.Add(r.Id, r);

                RoleCreate?.Invoke(g, r);
                break;
            }

            case Events.GUILD_ROLE_UPDATE:
            {
                var g = Guilds[eventPayload["guild_id"].ToString()];
                var r = g.Roles[eventPayload["role"]["id"].ToString()];

                JsonConvert.PopulateObject(eventPayload["role"].ToString(), r);

                RoleUpdate?.Invoke(g, r);
                break;
            }

            case Events.GUILD_ROLE_DELETE:
            {
                var g = Guilds[eventPayload["guild_id"].ToString()];
                var r = g.Roles[eventPayload["role_id"].ToString()];

                g.Roles.Remove(r.Id);

                RoleDelete?.Invoke(g, r);
                break;
            }

            case Events.MESSAGE_CREATE:
            {
                var message = eventPayload.ToObject <Message>();
                var c       = Channels[message.Channel_Id];

                message.Channel = c;

                if (string.IsNullOrEmpty(message.Webhook_Id))
                {
                    if (Users.ContainsKey(message.Author.Id))
                    {
                        message.Author = Users[message.Author.Id];
                    }
                }

                MessageCreate?.Invoke(c, message);
                break;
            }

            case Events.MESSAGE_UPDATE:
            {
                var message = eventPayload.ToObject <Message>();
                var c       = Channels[message.Channel_Id];

                MessageUpdate?.Invoke(c, message);
                break;
            }

            case Events.MESSAGE_DELETE:
            {
                var message = eventPayload.ToObject <Message>();
                var c       = Channels[message.Channel_Id];

                MessageDelete?.Invoke(c, message);
                break;
            }

            case Events.MESSAGE_DELETE_BULK:
            {
                var messages = eventPayload.ToObject <List <Message> >();
                var c        = Channels[eventPayload["channel_id"].ToString()];

                MessagesBulkDelete?.Invoke(c, messages);
                break;
            }

            case Events.PRESENCE_UPDATE:
            {
                var presense = eventPayload.ToObject <Guild.Presence>();
                var g        = Guilds[eventPayload["guild_id"].ToString()];

                if (g.Presences.ContainsKey(presense.User.Id))
                {
                    var p = g.Presences[presense.User.Id];

                    p.Game   = presense.Game;
                    p.Status = presense.Status;

                    presense = p;
                }
                else
                {
                    presense.User = Users[presense.User.Id];
                    g.Presences.Add(presense.User.Id, presense);
                }

                PresenceUpdate?.Invoke(g, presense);
                break;
            }
            }
        }
Пример #4
0
 protected internal override void RaiseMessageUpdate(IClientInfo client, string msg, string header, MessageType msgType, MessageState state)
 {
     MessageUpdate?.Invoke(client, msg, header, msgType, state);
 }
Пример #5
0
        private void HandleDispatchEvent(GatewayPayload evnt, TaskCompletionSource <bool> readySignal)
        {
            switch (evnt.DispatchType)
            {
            case GatewayDispatchType.Ready:
                var readyEvent = evnt.Data as ReadyEvent;
                SetSession(readyEvent.SessionId);
                readySignal.TrySetResult(true);
                Ready?.Invoke(readyEvent);
                break;

            case GatewayDispatchType.Resumed:
                readySignal.TrySetResult(true);
                Resumed?.Invoke();
                break;

            case GatewayDispatchType.GuildCreate: GuildCreate?.Invoke(evnt.Data as GatewayGuild); break;

            case GatewayDispatchType.GuildUpdate: GuildUpdate?.Invoke(evnt.Data as Guild); break;

            case GatewayDispatchType.GuildDelete: GuildDelete?.Invoke(evnt.Data as UnavailableGuild); break;

            case GatewayDispatchType.ChannelCreate: ChannelCreate?.Invoke(evnt.Data as Channel); break;

            case GatewayDispatchType.ChannelUpdate: ChannelUpdate?.Invoke(evnt.Data as Channel); break;

            case GatewayDispatchType.ChannelDelete: ChannelDelete?.Invoke(evnt.Data as Channel); break;

            case GatewayDispatchType.ChannelPinsUpdate: ChannelPinsUpdate?.Invoke(evnt.Data as ChannelPinsUpdateEvent); break;

            case GatewayDispatchType.GuildMemberAdd: GuildMemberAdd?.Invoke(evnt.Data as GuildMemberAddEvent); break;

            case GatewayDispatchType.GuildMemberUpdate: GuildMemberUpdate?.Invoke(evnt.Data as GuildMemberUpdateEvent); break;

            case GatewayDispatchType.GuildMemberRemove: GuildMemberRemove?.Invoke(evnt.Data as GuildMemberRemoveEvent); break;

            case GatewayDispatchType.GuildMembersChunk: GuildMembersChunk?.Invoke(evnt.Data as GuildMembersChunkEvent); break;

            case GatewayDispatchType.GuildRoleCreate: GuildRoleCreate?.Invoke(evnt.Data as GuildRoleCreateEvent); break;

            case GatewayDispatchType.GuildRoleUpdate: GuildRoleUpdate?.Invoke(evnt.Data as GuildRoleUpdateEvent); break;

            case GatewayDispatchType.GuildRoleDelete: GuildRoleDelete?.Invoke(evnt.Data as GuildRoleDeleteEvent); break;

            case GatewayDispatchType.GuildBanAdd: GuildBanAdd?.Invoke(evnt.Data as GuildBanAddEvent); break;

            case GatewayDispatchType.GuildBanRemove: GuildBanRemove?.Invoke(evnt.Data as GuildBanRemoveEvent); break;

            case GatewayDispatchType.GuildEmojisUpdate: GuildEmojisUpdate?.Invoke(evnt.Data as GuildEmojiUpdateEvent); break;

            case GatewayDispatchType.GuildIntegrationsUpdate: GuildIntegrationsUpdate?.Invoke(evnt.Data as GuildIntegrationsUpdateEvent); break;

            case GatewayDispatchType.MessageCreate: MessageCreate?.Invoke(evnt.Data as Message); break;

            case GatewayDispatchType.MessageUpdate: MessageUpdate?.Invoke(evnt.Data as Message); break;

            case GatewayDispatchType.MessageDelete: MessageDelete?.Invoke(evnt.Data as MessageDeleteEvent); break;

            case GatewayDispatchType.MessageDeleteBulk: MessageDeleteBulk?.Invoke(evnt.Data as MessageDeleteBulkEvent); break;

            case GatewayDispatchType.MessageReactionAdd: MessageReactionAdd?.Invoke(evnt.Data as MessageReactionAddEvent); break;

            case GatewayDispatchType.MessageReactionRemove: MessageReactionRemove?.Invoke(evnt.Data as MessageReactionRemoveEvent); break;

            case GatewayDispatchType.MessageReactionRemoveAll: MessageReactionRemoveAll?.Invoke(evnt.Data as MessageReactionRemoveAllEvent); break;

            case GatewayDispatchType.PresenceUpdate: PresenceUpdate?.Invoke(evnt.Data as Presence); break;

            case GatewayDispatchType.UserUpdate: UserUpdate?.Invoke(evnt.Data as User); break;

            case GatewayDispatchType.TypingStart: TypingStart?.Invoke(evnt.Data as TypingStartEvent); break;

            case GatewayDispatchType.VoiceStateUpdate: VoiceStateUpdate?.Invoke(evnt.Data as VoiceState); break;

            case GatewayDispatchType.VoiceServerUpdate: VoiceServerUpdate?.Invoke(evnt.Data as VoiceServerUpdateEvent); break;

            case GatewayDispatchType.WebhooksUpdate: WebhooksUpdate?.Invoke(evnt.Data as WebhooksUpdateEvent); break;
            }
        }