Пример #1
0
    public override void doClick()
    {
        Debug.Log("click a barrel");
        if (this.getIsEmpty())
        {
            messageUI.showMessage("保险箱里面没有值得注意的物品。");
        }
        else
        {
            NPC chara = (NPC)roundController.getCurrentRoundChar();
            if (chara.getActionPoint() >= SystemConstant.InverstActionPoint)
            {
                if (chara.getAbilityInfo()[2] >= 7)
                {
                    messageUI.showMessage("你明锐的观察到密码键里有几个已经掉漆的数字,尝试了一会就打开了。");
                    chara.getBag().insertItem(this.getItem());
                }
                else
                {
                    messageUI.showMessage("你发现保险箱是有密码的,你想用概率学进行密码穷举法破解,需要知识进行检测大于6才能打开保险箱。");
                    this.maxValue = 6;
                    this.phase    = 1;
                    listenRoll    = true;
                }

                chara.updateActionPoint(chara.getActionPoint() - SystemConstant.InverstActionPoint);
            }
            else
            {
                messageUI.ShowMessge("行动力不足,不能进行调查。", 1);
            }
        }
    }
Пример #2
0
    public override void doClick()
    {
        Debug.Log("click a barrel");
        if (this.getIsEmpty())
        {
            messageUI.showMessage("电脑里已经没有特别的图片。");
        }
        else
        {
            NPC chara = (NPC)roundController.getCurrentRoundChar();
            if (chara.getActionPoint() >= SystemConstant.InverstActionPoint)
            {
                if (chara.getAbilityInfo()[3] >= 4)
                {
                    messageUI.showMessage("一张监控图片引起了你的注意。");
                    chara.getBag().insertItem(this.getItem());
                }

                else
                {
                    messageUI.showMessage("恐惧让你无法注意到电脑里的照片。");
                    chara.getBag().insertItem(this.getItem());
                }
                chara.updateActionPoint(chara.getActionPoint() - SystemConstant.InverstActionPoint);
            }
            else
            {
                messageUI.ShowMessge("行动力不足,不能进行调查。", 1);
            }
        }
    }
Пример #3
0
    public override void doClick()
    {
        Debug.Log("click a barrel");
        if (this.getIsEmpty())
        {
            messageUI.showMessage("桌子上没有值得注意的物品。");
        }
        else
        {
            NPC chara = (NPC)roundController.getCurrentRoundChar();
            if (chara.getActionPoint() >= SystemConstant.InverstActionPoint)
            {
                if (chara.getAbilityInfo()[2] >= 4)
                {
                    messageUI.showMessage("你注意到一瓶药水上面贴着蜘蛛的图标。");
                    chara.getBag().insertItem(this.getItem());
                }

                else
                {
                    messageUI.showMessage("桌子上一堆药品但是没有一个是你认识的。");
                    chara.getBag().insertItem(this.getItem());
                }
                chara.updateActionPoint(chara.getActionPoint() - SystemConstant.InverstActionPoint);
            }
            else
            {
                messageUI.ShowMessge("行动力不足,不能进行调查。", 1);
            }
        }
    }
Пример #4
0
 public void OnPointerClick(PointerEventData eventData)
 {
     if (ply.ActionPointrolled())
     {
         RollDiceParam para = new RollDiceParam(this.ply.getAbilityInfo()[1] + this.ply.getDiceNumberBuffer());
         // rollUI.setRollDiceParam(para);
         ply.updateActionPoint(rollUI.showRollDiceImmediately(para) + this.ply.getDiceValueBuffer());
         ply.setActionPointrolled(false);
         isRoll = true;
     }
     else
     {
         isRoll = false;
         msgUI.ShowMessge("你已经丢过行动力骰子了", 0);
     }
 }
Пример #5
0
 public override void doClick()
 {
     Debug.Log("click a barrel");
     if (this.getIsEmpty())
     {
         messageUI.showMessage("安全柜子是空的。");
     }
     else
     {
         NPC chara = (NPC)roundController.getCurrentRoundChar();
         if (chara.getActionPoint() >= SystemConstant.InverstActionPoint)
         {
             if (chara.getAbilityInfo()[3] >= 8)
             {
                 messageUI.showMessage("你平静地看着瓶子里还未孵化出来的蛛卵,小心翼翼地把它拿了出来。");
                 chara.getBag().insertItem(this.getItem());
             }
             else if (chara.getAbilityInfo()[3] >= 6)
             {
                 messageUI.showMessage("瓶子里未孵化出的蛛卵让你感到恐惧,你需要下很大的决心才能把它取出来。");
                 this.maxValue = 7;
                 this.phase    = 1;
                 listenRoll    = true;
             }
             else if (chara.getAbilityInfo()[3] >= 4)
             {
                 messageUI.showMessage("你似乎看见瓶子的蛛卵像人的心脏一样还在微微跳动,吓得你赶紧关上的柜门。");
                 this.maxValue = 7;
                 this.phase    = 1;
                 listenRoll    = true;
             }
             else
             {
                 messageUI.showMessage("你看见未孵化的蛛卵像你的兄弟一样,你毫不犹豫地拿出了瓶子。");
                 chara.getBag().insertItem(this.getItem());
             }
             chara.updateActionPoint(chara.getActionPoint() - SystemConstant.InverstActionPoint);
         }
         else
         {
             messageUI.ShowMessge("行动力不足,不能进行调查。", 1);
         }
     }
 }
Пример #6
0
 public override void doClick()
 {
     Debug.Log("click a barrel");
     if (this.getIsEmpty())
     {
         messageUI.showMessage("尸体已经被处理干净了。");
     }
     else
     {
         NPC chara = (NPC)roundController.getCurrentRoundChar();
         if (chara.getActionPoint() >= SystemConstant.InverstActionPoint)
         {
             if (chara.getAbilityInfo()[3] >= 7)
             {
                 messageUI.showMessage("你很镇静地看着尸体手臂上残留的脓包,然后用旁边的手术刀把残留物装进了瓶子里。");
                 chara.getBag().insertItem(this.getItem());
             }
             else if (chara.getAbilityInfo()[3] >= 4)
             {
                 messageUI.showMessage("你感觉到一阵恶心,但是你强忍住用旁边的手术刀试图把残留物收集起来,你需要对理智进行检测 大于6 才能收集残留物。");
                 this.maxValue = 6;
                 this.phase    = 1;
                 listenRoll    = true;
             }
             else
             {
                 messageUI.showMessage("尸体手臂上的脓包残留物让你感觉到一种亲切感。你小心翼翼地用手把它们收集起来");
                 chara.getBag().insertItem(this.getItem());
             }
             chara.updateActionPoint(chara.getActionPoint() - SystemConstant.InverstActionPoint);
         }
         else
         {
             messageUI.ShowMessge("行动力不足,不能进行调查。", 1);
         }
     }
 }
Пример #7
0
 public override void doClick()
 {
     Debug.Log("click a barrel");
     if (this.getIsEmpty())
     {
         messageUI.showMessage("柜子里面是空的。");
     }
     else
     {
         NPC chara = (NPC)roundController.getCurrentRoundChar();
         if (chara.getActionPoint() >= SystemConstant.InverstActionPoint)
         {
             if (chara.getAbilityInfo()[0] >= 7)
             {
                 messageUI.showMessage("你感觉很轻松的就打开的柜子。");
                 chara.getBag().insertItem(this.getItem());
             }
             else if (chara.getAbilityInfo()[2] >= 5)
             {
                 messageUI.showMessage("打开柜子似乎有点费力,你需要对力量进行检测 大于5 才能取出里面的物品。");
                 this.maxValue = 5;
                 this.phase    = 1;
                 listenRoll    = true;
             }
             else
             {
                 messageUI.showMessage("你试图打开柜子,但是发现门很紧,你无法打开。");
             }
             chara.updateActionPoint(chara.getActionPoint() - SystemConstant.InverstActionPoint);
         }
         else
         {
             messageUI.ShowMessge("行动力不足,不能进行调查。", 1);
         }
     }
 }
Пример #8
0
    public override void doClick()
    {
        Debug.Log("click a barrel");
        if (getIsEmpty())
        {
            messageUI.ShowMessge("里面是空的", 1);
        }

        else
        {
            NPC chara = (NPC)roundController.getCurrentRoundChar();

            if (chara.getActionPoint() >= 2)
            {
                if (chara.getAbilityInfo()[2] >= 7)
                {
                    messageUI.ShowMessge("因为你的知识丰富,很容易就发现了带血的书", 1);
                    chara.getBag().insertItem(this.getItem());
                }
                else if (chara.getAbilityInfo()[2] >= 3)
                {
                    messageUI.ShowMessge("你注意到了带血的黑书,你需要对知识进行判断 大于5 才能看懂书的内容", 1);
                    this.maxValue = 7;
                    this.phase    = 1;
                    listenRoll    = true;
                }
                else
                {
                    messageUI.ShowMessge("因为你的知识低下的关系,没能看懂任何内容", 1);
                }
                chara.updateActionPoint(chara.getActionPoint() - 2);
            }
            else
            {
                messageUI.ShowMessge("行动力不足,不能进行调查.", 1);
            }
        }
    }
Пример #9
0
 public override void doClick()
 {
     Debug.Log("click a barrel");
     if (this.getIsEmpty())
     {
         messageUI.ShowMessge("里面是空的", 1);
     }
     else
     {
         NPC chara = (NPC)roundController.getCurrentRoundChar();
         if (chara.getActionPoint() >= 2)
         {
             if (chara.getAbilityInfo()[2] >= 1)
             {
                 messageUI.ShowMessge("因为你的注意力高度集中,很容易就发现了药水道具", 1);
                 chara.getBag().insertItem(this.getItem());
             }
             else if (chara.getAbilityInfo()[2] >= 0)
             {
                 messageUI.ShowMessge("你注意桶底有点黑色的物品,你需要对力量进行判断 大于5 才能取出那个物品", 1);
                 this.maxValue = 5;
                 this.phase    = 1;
                 listenRoll    = true;
             }
             else
             {
                 messageUI.ShowMessge("因为你的注意力低下的关系,没能找到任何道具", 1);
             }
             chara.updateActionPoint(chara.getActionPoint() - 2);
         }
         else
         {
             messageUI.ShowMessge("行动力不足,不能进行调查.", 1);
         }
     }
 }