private void SetupResponder(MessageResponder responder) { if (responder != null) { responder.SetupResponder(_coroutineQueue); } }
private void SetupResponder(MessageResponder responder) { if (responder != null) { responder.SetupResponder(_ircConnection, _coroutineQueue, _coroutineCanceller); } }
public MsgDispatcher(Channel channel, MessageListener l, MembershipListener l2, RequestHandler req_handler, MessageResponder responder, bool deadlock_detection, bool concurrent_processing) { this.channel = channel; this._ncacheLog = ((GroupChannel)channel).NCacheLog; this.deadlock_detection = deadlock_detection; this.concurrent_processing = concurrent_processing; msg_listener = l; membership_listener = l2; _req_handler = req_handler; _msgResponder = responder; channel.UpHandler = this; start(); }
private void OnStateChange(KMGameInfo.State state) { if (_ircConnection == null) { return; } StartCoroutine(StopEveryCoroutine()); if (_activeMessageResponder != null) { _activeMessageResponder.gameObject.SetActive(false); } _activeMessageResponder = GetActiveResponder(state); if (_activeMessageResponder != null) { _activeMessageResponder.gameObject.SetActive(true); } }
private void OnStateChange(KMGameInfo.State state) { if (!transform.gameObject.activeInHierarchy) { return; } StartCoroutine(StopEveryCoroutine()); if (_activeMessageResponder != null) { _activeMessageResponder.gameObject.SetActive(false); } _activeMessageResponder = GetActiveResponder(state); if (_activeMessageResponder != null) { _activeMessageResponder.gameObject.SetActive(true); } TwitchComponentHandle.ClaimedList.Clear(); }
public MsgDispatcher(Channel channel, MessageListener l, MembershipListener l2, RequestHandler req_handler, MessageResponder responder, bool deadlock_detection) : this(channel, l, l2, req_handler, responder, deadlock_detection, false) { }
public MsgDispatcher(Channel channel, MessageListener l, MembershipListener l2, RequestHandler req_handler, MessageResponder responder) : this(channel, l, l2, req_handler, responder, false) { }
private bool IsAuthorizedDefuser(string userNickName) { return(MessageResponder.IsAuthorizedDefuser(userNickName)); }
public MsgDispatcher(Channel channel, MessageListener l, MembershipListener l2, RequestHandler req_handler, MessageResponder responder, bool deadlock_detection):this(channel, l, l2, req_handler, responder, deadlock_detection, false) { }
public MsgDispatcher(Channel channel, MessageListener l, MembershipListener l2, RequestHandler req_handler, MessageResponder responder):this(channel, l, l2, req_handler, responder, false) { }