void OnEvent(string eventname, int seq, JsonNode data)
        {
            sequence = seq;
            switch (eventname)
            {
            case "READY":
                gatewayversion = data.SelectValue <int>("v");
                sessionid      = data.SelectValue <string>("session_id");
                OnConnected();
                break;

            case "RESUMED":
                OnConnected();
                break;

            case "INVALID_SESSION":
                Disconnect(1021, "Authentication failure", /*data.SelectValue<bool>("d")*/ false);
                break;

            case "CHANNEL_CREATE":
                ChannelCreated?.Invoke(JSON.Serializer.Read <Channel>(data));
                break;

            case "CHANNEL_UPDATE":
                ChannelUpdated?.Invoke(JSON.Serializer.Read <Channel>(data));
                break;

            case "CHANNEL_DELETE":
                ChannelDeleted?.Invoke(JSON.Serializer.Read <Channel>(data));
                break;

            case "CHANNEL_PINS_UPDATED":
                ChannelPinUpdated?.Invoke(data.SelectValue <string>("channel_id"));
                break;

            case "MESSAGE_CREATE":
                MessageCreated?.Invoke(JSON.Serializer.Read <Message>(data));
                break;

            case "MESSAGE_UPDATE":
                MessageUpdated?.Invoke(JSON.Serializer.Read <Message>(data));
                break;

            case "MESSAGE_DELETE":
                MessageDeleted?.Invoke(data.SelectValue <string>("channel_id"), data.SelectValue <string>("id"));
                break;

            case "MESSAGE_DELETE_BULK":
                MessagesDeleted?.Invoke(data.SelectValue <string>("channel_id"), data.SelectValue <string[]>("ids"));
                break;

            case "GUILD_CREATE":
                GuildCreated?.Invoke(JSON.Serializer.Read <Guild>(data));
                break;

            case "GUILD_UPDATE":
                GuildUpdated?.Invoke(JSON.Serializer.Read <Guild>(data));
                break;

            case "GUILD_DELETE":
                GuildDeleted?.Invoke(JSON.Serializer.Read <UnavailableGuild>(data));
                break;

            case "GUILD_BAN_ADD":
                UserBanned?.Invoke(JSON.Serializer.Read <GuildUser>(data));
                break;

            case "GUILD_BAN_REMOVED":
                UserUnbanned?.Invoke(JSON.Serializer.Read <GuildUser>(data));
                break;

            case "GUILD_EMOJIS_UPDATE":
                EmojisUpdated?.Invoke(data.SelectValue <string>("guild_id"), JSON.Serializer.Read <Emoji[]>(data["emojis"]));
                break;

            case "GUILD_INTEGRATIONS_UPDATE":
                GuildIntegrationsUpdated?.Invoke(data.SelectValue <string>("guild_id"));
                break;

            case "GUILD_MEMBER_ADD":
                GuildMemberAdded?.Invoke(data.SelectValue <string>("guild_id"), JSON.Serializer.Read <GuildMember>(data));
                break;

            case "GUILD_MEMBER_REMOVE":
                GuildMemberRemoved?.Invoke(data.SelectValue <string>("guild_id"), JSON.Serializer.Read <User>(data));
                break;

            case "GUILD_MEMBER_UPDATE":
                GuildMemberUpdated?.Invoke(data.SelectValue <string>("guild_id"), JSON.Serializer.Read <Role[]>(data["roles"]), JSON.Serializer.Read <User>(data["user"]), data.SelectValue <string>("nick"));
                break;

            case "GUILD_MEMBERS_CHUNK":
                GuildMembersChunk?.Invoke(data.SelectValue <string>("guild_id"), JSON.Serializer.Read <GuildMember[]>(data["members"]));
                break;

            case "GUILD_ROLE_CREATE":
                GuildRoleCreated?.Invoke(data.SelectValue <string>("guild_id"), JSON.Serializer.Read <Role>(data["role"]));
                break;

            case "GUILD_ROLE_UPDATE":
                GuildRoleUpdated?.Invoke(data.SelectValue <string>("guild_id"), JSON.Serializer.Read <Role>(data["role"]));
                break;

            case "GUILD_ROLE_DELETE":
                GuildRoleDeleted?.Invoke(data.SelectValue <string>("guild_id"), data.SelectValue <string>("role_id"));
                break;

            case "MESSAGE_REACTION_ADD":
                MessageReactionAdded?.Invoke(data.SelectValue <string>("user_id"), data.SelectValue <string>("channel_id"), data.SelectValue <string>("message_id"), JSON.Serializer.Read <Emoji>(data["emoji"]));
                break;

            case "MESSAGE_REACTION_REMOVE":
                MessageReactionRemoved?.Invoke(data.SelectValue <string>("user_id"), data.SelectValue <string>("channel_id"), data.SelectValue <string>("message_id"), JSON.Serializer.Read <Emoji>(data["emoji"]));
                break;

            case "MESSAGE_REACTION_REMOVE_ALL":
                MessageReactionRemovedAll?.Invoke(data.SelectValue <string>("channel_id"), data.SelectValue <string>("message_id"));
                break;

            case "PRESENCE_UPDATE":
                PresenceUpdated?.Invoke(JSON.Serializer.Read <PresenceUpdate>(data));
                break;

            case "TYPING_START":
                TypingStarted?.Invoke(data.SelectValue <string>("guild_id"), data.SelectValue <string>("user_id"), data.SelectValue <int>("timestamp").ToDateTime());
                break;

            case "USER_UPDATE":
                UserUpdated?.Invoke(JSON.Serializer.Read <User>(data));
                break;

            case "VOICE_STATE_UPDATE":
                VoiceStateUpdated?.Invoke(JSON.Serializer.Read <VoiceState>(data));
                break;

            case "VOICE_SERVER_UPDATE":
                VoiceServerUpdated?.Invoke(data.SelectValue <string>("token"), data.SelectValue <string>("guild_id"), data.SelectValue <string>("endpoint"));
                break;

            case "WEBHOOKS_UPDATE":
                WebhooksUpdated?.Invoke(data.SelectValue <string>("guild_id"), data.SelectValue <string>("channel_id"));
                break;

            default:
                Logger.Warning(this, $"'{eventname}' event not handled", data.ToString());
                break;
            }
        }
Пример #2
0
 public async Task ReactionRemoved(MessageReactionRemoveEventArgs e)
 {
     MessageReactionRemoved?.Invoke(e);
 }