private void Signin_Click(object sender, EventArgs e) { SigninPanel.Show(); AvailablePanel.Hide(); RequestPanel.Hide(); MessagePanel.Hide(); }
private void logout_Click_1(object sender, EventArgs e) { MessagePanel.Hide(); SigninPanel.Hide(); RequestPanel.Hide(); AvailablePanel.Hide(); StartPanel.Show(); }
void OnEnable() { setBackgroundImage(null); int statPanelListCount = _statPanelList.Count; for (int i = 0; i < statPanelListCount; i++) { _statPanelList[i].Hide(); } DialoguePanel.Hide(); MessagePanel.Hide(); }
void OnStateEnter(GameState enterState) { if (enterState == GameState.Menu) { gameplayMenu.SetActive(false); mainMenuPanel.SetActive(true); messagePanel.Hide(); pointsPanel.Hide(); } else { mainMenuPanel.SetActive(false); gameplayMenu.SetActive(true); } }