Пример #1
0
        private void RecieveMessagePackets()
        {
            byte[] bytes       = ReadData(sizeof(int), _networkStream);
            int    numMessages = BitConverter.ToInt32(bytes, 0);

            for (int i = 0; i < numMessages; i++)
            {
                bytes = ReadData(sizeof(int), _networkStream);
                int messageSize = BitConverter.ToInt32(bytes, 0);
                bytes = ReadData(messageSize, _networkStream);
                MessagePacket packet = MessagePacket.FromBytes(bytes);
                GUI.MessagePanel.Instance.AddMessage(packet);
            }
        }
Пример #2
0
        private void RecieveMessagePackets()
        {
            byte[] bytes       = ReadData(sizeof(int), _networkStream);
            int    numMessages = BitConverter.ToInt32(bytes, 0);

            for (int i = 0; i < numMessages; i++)
            {
                bytes = ReadData(sizeof(int), _networkStream);
                int messageSize = BitConverter.ToInt32(bytes, 0);

                bytes = ReadData(messageSize, _networkStream);
                MessagePacket packet = MessagePacket.FromBytes(bytes);
                packet.Message  = _mapPlayer.Username + ": " + packet.Message; // the server signs the messages with the username
                packet.PlayerID = _mapPlayer.PlayerID;
                Server.Instance.SendMessage(packet);
            }
        }