private void SendMessage(MessageData.MessageID messageID)
        {
            //Debug.Log("SendMessage");
            var messageData = new MessageData();

            messageData.mMessageID = messageID;

            var json  = JsonUtility.ToJson(messageData);
            var bytes = System.Text.Encoding.ASCII.GetBytes(json);

            EditorConnection.instance.Send(UnityProfilerLiteKun.kMsgSendEditorToPlayer, bytes);
        }
Пример #2
0
        void SendMessageData(MessageData.MessageID messageID)
        {
            var messageData = new MessageData();

            messageData.mMessageID = messageID;
            var bf = new BinaryFormatter();
            var ms = new MemoryStream();

            try
            {
                bf.Serialize(ms, messageData);
                var array = ms.ToArray();
                PlayerConnection.instance.Send(UnityProfilerLiteKun.kMsgSendMessagePlayerToEditor, array);
            }
            finally
            {
                ms.Close();
            }
        }