Пример #1
0
 private void OnTriggerExit2D(Collider2D collision)
 {
     if (collision.tag == "Player")
     {
         messageBoard.CloseMessage();
     }
 }
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.tag == "Player")
     {
         player.GetComponentInParent <PlayerController>().ActivateWeapon();
         message.CloseMessage();
         Destroy(gameObject);
     }
 }