void IMessageAckHelperListener <NatIdentifierResponseMessage> .MessageAckHelperReceivedExpectedResponse(NetEndPoint from, NatIdentifierResponseMessage message) { ThreadChecker.AssertUnreliableChannel(); this.router.dispatcher.Enqueue(() => new NatIdentifierResponseExecutor <TPlayer>().Execute(this, message)); this.natIdentifierAckHelper = null; }
void IMessageAckHelperListener <NatIdentifierResponseMessage> .MessageAckHelperFailed() { ThreadChecker.AssertUnreliableChannel(); this.Disconnect(); this.natIdentifierAckHelper = null; }
public GameClient(NetworkClient networkClient, GameClientMessageRouter <TPlayer> router) { ThreadChecker.AssertMainThread(); this.networkClient = networkClient; this.networkClient.listener = this; this.natIdentifierAckHelper = new MessageAckHelper <NatIdentifierRequestMessage, NatIdentifierResponseMessage>( this.networkClient.unreliableChannel, router, 10, 2F ) { listener = this }; this.router = router; this.router.Configure(this); }