private void SetName()
        {
            Message.Player.Player newPlayer = availablePlayers [currentPlayerIndex] as Message.Player.Player;
            string newName = newPlayer.name;

            playerNameText.text = newName;
        }
Пример #2
0
 static private void SetCurrentPlayer(Message.Player.Player newPlayer)
 {
     currentPlayer = newPlayer;
     ProblemKeeper.DrainProblems();
 }
Пример #3
0
 static private IEnumerator RegisterPlayer(Message.Player.Player Player)
 {
     yield return(GetSingletonInstance().StartCoroutine(Message.Request.RegisterPlayer(Player.player_id)));
 }
 private static void SetCurrentPlayer(Message.Player.Player newPlayer)
 {
     currentPlayer = newPlayer;
     ProblemKeeper.DrainProblems ();
 }