private void SetName() { Message.Player.Player newPlayer = availablePlayers [currentPlayerIndex] as Message.Player.Player; string newName = newPlayer.name; playerNameText.text = newName; }
static private void SetCurrentPlayer(Message.Player.Player newPlayer) { currentPlayer = newPlayer; ProblemKeeper.DrainProblems(); }
static private IEnumerator RegisterPlayer(Message.Player.Player Player) { yield return(GetSingletonInstance().StartCoroutine(Message.Request.RegisterPlayer(Player.player_id))); }
private static void SetCurrentPlayer(Message.Player.Player newPlayer) { currentPlayer = newPlayer; ProblemKeeper.DrainProblems (); }