Пример #1
0
 private static int CompareDinosByLength(MeshSimplify_Point x, MeshSimplify_Point y)
 {
     if (x == null) { if (y == null) { return 0; } else { return -1; } }
     else
     {
         if (y == null) { return 1; }
         else
         {
             if (x.order > y.order) return 1;
             if (x.order == y.order) return 0;
             if (x.order < y.order) return -1;
             else return 0;
         }
     }
 }
Пример #2
0
 public bool isDump(MeshSimplify_Point other)
 {
     return this.pos.DistanceTo(other.pos) < this.tol;
 }
Пример #3
0
 public void lay()
 {
     Sort();
     if (this.refpoints.Count < 2)
     {
         MeshSimplify_Point p = new MeshSimplify_Point(this.pos);
         p.refpoints.AddRange(this.refpoints);
         p.refpoints.Add(this);
         children.Add(p); children.Add(p);
     }
     for (int i = 0; i < this.refpoints.Count; i++)
     {
         MeshSimplify_Point p = new MeshSimplify_Point(this.pos);
         int after = i + 1; if (after > refpoints.Count - 1) after = 0;
         p.refpoints.Add(refpoints[i]);
         p.refpoints.Add(refpoints[after]);
         children.Add(p);
     }
 }
Пример #4
0
        private List<MeshSimplify_Point> preDivide(Mesh mesh)
        {
            Rhino.Geometry.Collections.MeshTopologyEdgeList el = mesh.TopologyEdges;
            Rhino.Geometry.Collections.MeshTopologyVertexList vs = mesh.TopologyVertices;
            List<MeshSimplify_Point> PointList = new List<MeshSimplify_Point>();
            for (int i = 0; i < vs.Count; i++)
            {
                MeshSimplify_Point pt = new MeshSimplify_Point(vs[i]);
                if (vs.MeshVertexIndices(i).Length > 0)
                {
                    pt.N = mesh.Normals[vs.MeshVertexIndices(i)[0]];
                }
                else
                {
                    pt.computeNormal(mesh);
                }
                PointList.Add(pt);
            }
            for (int i = 0; i < vs.Count; i++)
            {
                int[] index = vs.ConnectedTopologyVertices(i);
                for (int j = 0; j < index.Length; j++)
                {
                    PointList[i].refpoints.Add(PointList[index[j]]);
                }
                PointList[i].Sort();
            }

            /////////////////////////////////////////////////////
            for (int i = 0; i < vs.Count; i++)
            {
                PointList[i].order = 0;
            }
            for (int i = 0; i < el.Count; i++)
            {
                if (el.GetConnectedFaces(i).Length == 1)
                {
                    PointList[el.GetTopologyVertices(i).I].order = 5;
                    PointList[el.GetTopologyVertices(i).J].order = 5;
                }
            }
            for (int i = 0; i < vs.Count; i++)
            {
                if (PointList[i].order == 5)
                {
                    if (PointList[i].refpoints.Count != 3)
                    {
                        PointList[i].order = 4;
                    }
                }
                else
                {
                    if (PointList[i].refpoints.Count != 4) PointList[i].order = 4;
                }
            }
            //////////////////////////////////////////////////////////
            for (int k = 0; k < PointList.Count; k++)
            {
                bool sign = true;
                for (int i = 0; i < PointList.Count; i++)
                {
                    if (PointList[i].order == 4)
                    {
                        sign = false;
                        PointList[i].order++;
                        if (PointList[i].refpoints.Count == 4)
                        {
                            if (PointList[i].refpoints[0].order == 5 && PointList[i].refpoints[2].order != 5) { PointList[i].refpoints[2].order = 1; }
                            if (PointList[i].refpoints[1].order == 5 && PointList[i].refpoints[3].order != 5) { PointList[i].refpoints[3].order = 1; }
                            if (PointList[i].refpoints[2].order == 5 && PointList[i].refpoints[0].order != 5) { PointList[i].refpoints[0].order = 1; }
                            if (PointList[i].refpoints[3].order == 5 && PointList[i].refpoints[1].order != 5) { PointList[i].refpoints[1].order = 1; }
                        }
                        else
                        {
                            for (int j = 0; j < PointList[i].refpoints.Count; j++)
                            {
                                PointList[i].refpoints[j].order++;
                            }
                        }
                    }
                }
                for (int i = 0; i < PointList.Count; i++)
                {
                    if (PointList[i].order > 0 && PointList[i].order < 4) PointList[i].order = 4;
                }
                if (sign) { break; }
            }
            return PointList;
        }