private void AddMeshComponents() { if (meshFilter == null) { meshFilter = MeshObject.AddComponent <MeshFilter>(); } if (PlaneType == Plane.Top) { if (settings.DrawTopMeshRenderer) { if (meshRenderer == null) { meshRenderer = MeshObject.AddComponent <MeshRenderer> (); } } if (settings.DrawTopMeshCollider) { if (meshCollider == null) { meshCollider = MeshObject.AddComponent <MeshCollider> (); } } } else if (PlaneType == Plane.Front) { if (meshRenderer == null) { meshRenderer = MeshObject.AddComponent <MeshRenderer>(); } if (polyCollider == null) { polyCollider = MeshObject.AddComponent <PolygonCollider2D> (); } } else { if (meshRenderer == null) { meshRenderer = MeshObject.AddComponent <MeshRenderer>(); } if (meshCollider == null) { meshCollider = MeshObject.AddComponent <MeshCollider>(); } } GameObject.DestroyImmediate(meshFilter.sharedMesh); meshFilter.sharedMesh = new Mesh(); mesh = meshFilter.sharedMesh; // mesh = meshFilter.mesh; }
private void AddMeshComponents() { if (meshFilter == null) { meshFilter = MeshObject.AddComponent <MeshFilter>(); } if (PlaneType == Plane.Top) { if (settings.DrawTopMeshRenderer) { if (meshRenderer == null) { meshRenderer = MeshObject.AddComponent <MeshRenderer>(); } } if (settings.DrawTopMeshCollider) { if (meshCollider == null) { meshCollider = MeshObject.AddComponent <MeshCollider>(); } } } else//this is the side { if (meshRenderer == null) { meshRenderer = MeshObject.AddComponent <MeshRenderer>(); } if (meshCollider == null) { meshCollider = MeshObject.AddComponent <MeshCollider>(); } //add planes to sides so vehicles can't run off road GameObject plane = GameObject.CreatePrimitive(PrimitiveType.Plane); plane.name = "SidePlane_R"; plane.transform.parent = MeshObject.transform; GameObject planeL = GameObject.CreatePrimitive(PrimitiveType.Plane); planeL.name = "SidePlane_L"; planeL.transform.parent = MeshObject.transform; } GameObject.DestroyImmediate(meshFilter.sharedMesh); meshFilter.sharedMesh = new Mesh(); mesh = meshFilter.sharedMesh; // mesh = meshFilter.mesh; }
private void AddMeshComponents() { if (meshFilter == null) { meshFilter = MeshObject.AddComponent <MeshFilter>(); } if (PlaneType == Plane.Top) { if (settings.DrawTopMeshRenderer) { if (meshRenderer == null) { meshRenderer = MeshObject.AddComponent <MeshRenderer>(); } } if (settings.DrawTopMeshCollider) { if (meshCollider == null) { meshCollider = MeshObject.AddComponent <MeshCollider>(); } } } else { if (meshRenderer == null) { meshRenderer = MeshObject.AddComponent <MeshRenderer>(); } if (meshCollider == null) { meshCollider = MeshObject.AddComponent <MeshCollider>(); meshCollider.material = new PhysicMaterial(); } } GameObject.DestroyImmediate(meshFilter.sharedMesh); meshFilter.sharedMesh = new Mesh(); mesh = meshFilter.sharedMesh; // mesh = meshFilter.mesh; }