virtual public void CutMesh() { Frame3f frameL = SceneTransforms.SceneToObject(target, cut_plane); Action <DMesh3> editF = (mesh) => { MeshPlaneCut cut = new MeshPlaneCut(mesh, frameL.Origin, frameL.Y); cut.Cut(); PlaneProjectionTarget planeTarget = new PlaneProjectionTarget() { Origin = frameL.Origin, Normal = frameL.Y }; if (GenerateFillSurface) { double min, max, avg; MeshQueries.EdgeLengthStats(mesh, out min, out max, out avg); cut.FillHoles(); MeshFaceSelection selection = new MeshFaceSelection(mesh); foreach (var tris in cut.LoopFillTriangles) { selection.Select(tris); } RegionRemesher.QuickRemesh(mesh, selection.ToArray(), 2 * avg, 1.0f, 25, planeTarget); MeshNormals normals = new MeshNormals(mesh); normals.Compute(); normals.CopyTo(mesh); } }; target.EditAndUpdateMesh(editF, GeometryEditTypes.ArbitraryEdit); }