Пример #1
0
    private void TriangulateChunk()
    {
        grass.ClearMesh();
        fog.ClearMesh();
        liquid.ClearMesh();
        foundation.ClearMesh();
        structure.ClearMesh();
        ceiling.ClearMesh();
        ceilingMask.ClearMesh();

        for (int i = 0; i < cells.Length; i++)
        {
            TriangulateCell(cells[i]);
        }

        grass.ApplyMesh();
        fog.ApplyMesh();
        liquid.ApplyMesh();
        foundation.ApplyMesh();
        structure.ApplyMesh();
        ceiling.ApplyMesh();
        ceilingMask.ApplyMesh();
    }